/// <summary> /// 道具结算结果 /// </summary> /// <param name="userID">使用者ID</param> /// <param name="targetID">施放目标ID</param> /// <param name="type">道具类型</param> /// <param name="suc">结算结果编号</param> public void SkillResult(int userID, int targetID, int type, int suc) { //最好当前玩家与技能施放者相同时才上报技能计算结果 ServerCore.PropResult(userID, targetID, type, suc); }