public void InitSinglePlayerServer(WorldParameters worldParam) { if (Server != null) { throw new InvalidOperationException("Already initialized"); } _worldParam = worldParam; _serverFactory = new EntityFactory(); _serverFactory.Config = _worldParam.Configuration; var dbPath = Path.Combine(_vars.ApplicationDataPath, "Server", "Singleplayer", worldParam.WorldName, "ServerWorld.db"); logger.Info("Local world db path is {0}", dbPath); _serverSqliteStorageSinglePlayer = new SqliteStorageManager(dbPath, _serverFactory, worldParam); _serverSqliteStorageSinglePlayer.Register("local", "qwe123".GetSHA1Hash(), UserRole.Administrator); var settings = new XmlSettingsManager <ServerSettings>(@"Server\localServer.config"); settings.Load(); settings.Save(); //Utopia New Landscape Test IWorldProcessor processor = null; IEntitySpawningControler entitySpawningControler = null; switch (worldParam.Configuration.WorldProcessor) { case WorldConfiguration.WorldProcessors.Flat: processor = new FlatWorldProcessor(); break; case WorldConfiguration.WorldProcessors.Utopia: processor = new UtopiaProcessor(worldParam, _serverFactory, _landscapeEntityManager); entitySpawningControler = new UtopiaEntitySpawningControler((UtopiaWorldConfiguration)worldParam.Configuration); break; default: break; } var worldGenerator = new WorldGenerator(worldParam, processor); worldGenerator.EntitySpawningControler = entitySpawningControler; //Old s33m3 landscape //IWorldProcessor processor1 = new s33m3WorldProcessor(worldParam); //IWorldProcessor processor2 = new LandscapeLayersProcessor(worldParam, _serverFactory); //var worldGenerator = new WorldGenerator(worldParam, processor1, processor2); //Vlad Generator //var planProcessor = new PlanWorldProcessor(wp, _serverFactory); //var worldGenerator = new WorldGenerator(wp, planProcessor); settings.Settings.ChunksCountLimit = 1024 * 3; // better use viewRange * viewRange * 3 var port = 4815; while (!TcpConnectionListener.IsPortFree(port)) { port++; } settings.Settings.ServerPort = port; _server = new ServerCore(settings, worldGenerator, _serverSqliteStorageSinglePlayer, _serverSqliteStorageSinglePlayer, _serverSqliteStorageSinglePlayer, _serverSqliteStorageSinglePlayer, _serverFactory, worldParam); _serverFactory.LandscapeManager = Server.LandscapeManager; _serverFactory.DynamicEntityManager = Server.AreaManager; _serverFactory.GlobalStateManager = Server.GlobalStateManager; _serverFactory.ScheduleManager = Server.Scheduler; _serverFactory.ServerSide = true; _server.Initialize(); Server.ConnectionManager.LocalMode = true; Server.ConnectionManager.Listen(); Server.LoginManager.PlayerEntityNeeded += LoginManagerPlayerEntityNeeded; Server.LoginManager.GenerationParameters = default(Utopia.Shared.World.PlanGenerator.GenerationParameters); // planProcessor.WorldPlan.Parameters; Server.Clock.SetCurrentTimeOfDay(UtopiaTimeSpan.FromHours(12)); }