예제 #1
0
        public void InitSinglePlayerServer(WorldParameters worldParam)
        {
            if (Server != null)
            {
                throw new InvalidOperationException("Already initialized");
            }

            _worldParam = worldParam;

            _serverFactory        = new EntityFactory();
            _serverFactory.Config = _worldParam.Configuration;
            var dbPath = Path.Combine(_vars.ApplicationDataPath, "Server", "Singleplayer", worldParam.WorldName, "ServerWorld.db");

            logger.Info("Local world db path is {0}", dbPath);

            _serverSqliteStorageSinglePlayer = new SqliteStorageManager(dbPath, _serverFactory, worldParam);
            _serverSqliteStorageSinglePlayer.Register("local", "qwe123".GetSHA1Hash(), UserRole.Administrator);

            var settings = new XmlSettingsManager <ServerSettings>(@"Server\localServer.config");

            settings.Load();
            settings.Save();

            //Utopia New Landscape Test

            IWorldProcessor          processor = null;
            IEntitySpawningControler entitySpawningControler = null;

            switch (worldParam.Configuration.WorldProcessor)
            {
            case WorldConfiguration.WorldProcessors.Flat:
                processor = new FlatWorldProcessor();
                break;

            case WorldConfiguration.WorldProcessors.Utopia:
                processor = new UtopiaProcessor(worldParam, _serverFactory, _landscapeEntityManager);
                entitySpawningControler = new UtopiaEntitySpawningControler((UtopiaWorldConfiguration)worldParam.Configuration);
                break;

            default:
                break;
            }

            var worldGenerator = new WorldGenerator(worldParam, processor);

            worldGenerator.EntitySpawningControler = entitySpawningControler;

            //Old s33m3 landscape
            //IWorldProcessor processor1 = new s33m3WorldProcessor(worldParam);
            //IWorldProcessor processor2 = new LandscapeLayersProcessor(worldParam, _serverFactory);
            //var worldGenerator = new WorldGenerator(worldParam, processor1, processor2);

            //Vlad Generator
            //var planProcessor = new PlanWorldProcessor(wp, _serverFactory);
            //var worldGenerator = new WorldGenerator(wp, planProcessor);
            settings.Settings.ChunksCountLimit = 1024 * 3; // better use viewRange * viewRange * 3

            var port = 4815;

            while (!TcpConnectionListener.IsPortFree(port))
            {
                port++;
            }
            settings.Settings.ServerPort = port;

            _server = new ServerCore(settings, worldGenerator, _serverSqliteStorageSinglePlayer, _serverSqliteStorageSinglePlayer, _serverSqliteStorageSinglePlayer, _serverSqliteStorageSinglePlayer, _serverFactory, worldParam);
            _serverFactory.LandscapeManager     = Server.LandscapeManager;
            _serverFactory.DynamicEntityManager = Server.AreaManager;
            _serverFactory.GlobalStateManager   = Server.GlobalStateManager;
            _serverFactory.ScheduleManager      = Server.Scheduler;
            _serverFactory.ServerSide           = true;

            _server.Initialize();

            Server.ConnectionManager.LocalMode = true;
            Server.ConnectionManager.Listen();
            Server.LoginManager.PlayerEntityNeeded  += LoginManagerPlayerEntityNeeded;
            Server.LoginManager.GenerationParameters = default(Utopia.Shared.World.PlanGenerator.GenerationParameters); // planProcessor.WorldPlan.Parameters;
            Server.Clock.SetCurrentTimeOfDay(UtopiaTimeSpan.FromHours(12));
        }