Пример #1
0
        protected override void OnKeyPress(KeyEventArgs e)
        {
            base.OnKeyPress(e);
            if (e.Modifiers == UnityEngine.EventModifiers.None)
            {
                switch (e.KeyCode)
                {
                case UnityEngine.KeyCode.DownArrow:
                    _SelectNext();
                    break;

                case UnityEngine.KeyCode.LeftArrow:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Collapse();
                    }
                    break;

                case UnityEngine.KeyCode.RightArrow:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Expand();
                    }
                    break;

                case UnityEngine.KeyCode.UpArrow:
                    _SelectPrevious();
                    break;
                }
            }
        }
Пример #2
0
        private void ToolBox_MouseDown(object sender, MouseEventArgs e)
        {
            SelectNodeAt(e.X, e.Y);
            if (SelectedNode == null)
            {
                return;
            }

            if (e.Button == System.Windows.Forms.MouseButtons.Left)
            {
                if (SelectedNode.Nodes.Count > 0 && (SelectedNode.AlwaysExpand || e.X < SelectedNode.Level * Indent - 10))
                {
                    if (SelectedNode.IsExpanded)
                    {
                        SelectedNode.Collapse();
                    }
                    else
                    {
                        SelectedNode.Expand();
                    }
                }
            }

            this.Refresh();
        }
Пример #3
0
 private void collapseAllToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (SelectedNode == null)
     {
         return;
     }
     SelectedNode.Collapse(false);
 }
Пример #4
0
 /// <summary>
 /// Handles clicking Expand/Collapse on the context.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void contextclick_Toggle(object sender, EventArgs e)
 {
     if (SelectedNode.IsExpanded)
     {
         SelectedNode.Collapse(true);
     }
     else
     {
         SelectedNode.Expand();
     }
 }
Пример #5
0
        protected override void OnKeyPress(KeyPressEventArgs args)
        {
            base.OnKeyPress(args);

            var e = args.uwfKeyArgs;

            if (e.Modifiers == Keys.None)
            {
                switch (e.KeyCode)
                {
                case Keys.Space:
                case Keys.Return:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Toggle();
                    }
                    break;

                case Keys.Down:
                    _SelectNext();
                    break;

                case Keys.Left:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Collapse();
                    }
                    break;

                case Keys.Right:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Expand();
                    }
                    break;

                case Keys.Up:
                    _SelectPrevious();
                    break;
                }
            }

            char c = KeyHelper.GetLastInputChar();

            if (char.IsLetterOrDigit(c) || char.IsPunctuation(c))
            {
                filter         += c;
                resetFilterTime = 3; // sec.
                SelectNodeWText(filter);
            }
        }
Пример #6
0
        protected override void OnKeyPress(KeyEventArgs e)
        {
            base.OnKeyPress(e);
            if (e.Modifiers == UnityEngine.EventModifiers.None)
            {
                switch (e.KeyCode)
                {
                case UnityEngine.KeyCode.Space:
                case UnityEngine.KeyCode.Return:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Toggle();
                    }
                    break;

                case UnityEngine.KeyCode.DownArrow:
                    _SelectNext();
                    break;

                case UnityEngine.KeyCode.LeftArrow:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Collapse();
                    }
                    break;

                case UnityEngine.KeyCode.RightArrow:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Expand();
                    }
                    break;

                case UnityEngine.KeyCode.UpArrow:
                    _SelectPrevious();
                    break;
                }
            }

            char c = KeyHelper.GetLastInputChar();

            if (char.IsLetterOrDigit(c) || char.IsPunctuation(c))
            {
                _filter         += c;
                _resetFilterTime = 3; // sec.
                SelectNodeWText(_filter);
            }
        }
Пример #7
0
 void treeView1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
 {
     if (e.KeyCode == Keys.Enter)
     {
         if (SelectedNode != null)
         {
             if (SelectedNode is LeafTreeNode)
             {
                 LeafEventArgs ee = new LeafEventArgs((SelectedNode as LeafTreeNode).Leaf);
                 OnLeafDoubleClicked(ee);
             }
             else
             {
                 if (SelectedNode.IsExpanded)
                 {
                     SelectedNode.Collapse();
                 }
                 else
                 {
                     SelectedNode.Expand();
                 }
             }
         }
     }
     else if (e.KeyCode == Keys.Escape)
     {
         CancelCut();
     }
     else if (e.KeyCode == Keys.Delete)
     {
         if (SelectedNode is ContainerTreeNode)
         {
             if (SelectedNode != treeView1.Nodes[0])
             {
                 ContainerDelete();
             }
         }
         else
         {
             LeafDelete();
         }
     }
 }
Пример #8
0
        protected override void OnKeyDown(KeyEventArgs e)
        {
            base.OnKeyDown(e);

            if (e.Modifiers == Keys.None)
            {
                switch (e.KeyCode)
                {
                case Keys.Space:
                case Keys.Return:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Toggle();
                    }
                    break;

                case Keys.Down:
                    SelectNext();
                    break;

                case Keys.Left:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Collapse();
                    }
                    break;

                case Keys.Right:
                    if (SelectedNode != null)
                    {
                        SelectedNode.Expand();
                    }
                    break;

                case Keys.Up:
                    SelectPrevious();
                    break;

                case Keys.PageDown:
                    if (nodeList.Count > 0)
                    {
                        var lNodesOnScreen = nodesOnScreen;
                        var nextIndex      = 0;
                        if (SelectedNode != null)
                        {
                            nextIndex = nodeList.IndexOf(SelectedNode);
                        }
                        nextIndex    = MathHelper.Clamp(nextIndex + lNodesOnScreen, 0, nodeList.Count - 1);
                        SelectedNode = nodeList[nextIndex];
                    }
                    break;

                case Keys.PageUp:
                    if (nodeList.Count > 0)
                    {
                        var lNodesOnScreen = nodesOnScreen;
                        var nextIndex      = 0;
                        if (SelectedNode != null)
                        {
                            nextIndex = nodeList.IndexOf(SelectedNode);
                        }
                        nextIndex    = MathHelper.Clamp(nextIndex - lNodesOnScreen, 0, nodeList.Count - 1);
                        SelectedNode = nodeList[nextIndex];
                    }
                    break;

                case Keys.End:
                    if (nodeList.Count > 0)
                    {
                        SelectedNode = nodeList[nodeList.Count - 1];
                    }
                    break;

                case Keys.Home:
                    if (nodeList.Count > 0)
                    {
                        SelectedNode = nodeList[0];
                    }
                    break;
                }
            }
            else if (e.Control)
            {
                switch (e.KeyCode)
                {
                case Keys.Down:
                    if (uwfVScrollBar.Visible)
                    {
                        uwfVScrollBar.DoScroll(ScrollEventType.SmallIncrement);
                    }
                    break;

                case Keys.Up:
                    if (uwfVScrollBar.Visible)
                    {
                        uwfVScrollBar.DoScroll(ScrollEventType.SmallDecrement);
                    }
                    break;
                }
            }


            char c = KeyHelper.GetLastInputChar();

            if (char.IsLetterOrDigit(c) || char.IsPunctuation(c))
            {
                filter         += c;
                resetFilterTime = 3; // sec.
                SelectNodeWText(filter);
            }
        }
Пример #9
0
 private void collapseAllToolStripMenuItem_Click(object sender, EventArgs e)
 {
     SelectedNode.Collapse();
 }