Пример #1
0
    void Start()
    {
        pack = transform.parent.gameObject.GetComponent <SelectPackButton>();

        if (pack.locked && PrefsDriver.GetAvailableStars() >= pack.Cost)
        {
            gameObject.SetActive(true);
        }
        else
        {
            gameObject.SetActive(false);
        }
    }
Пример #2
0
    private void AllowPackIfNeeded(GameObject Pack)
    {
        SelectPackButton element = Pack.GetComponent <SelectPackButton>();

        Pack.SetActive(PrefsDriver.IsPackGroupUnlocked(element.PackGroup) || element.PackGroup == 0);
    }