public override TaskStatus OnUpdate() { if (this.renderer == null) { Debug.LogWarning("Renderer is null"); return(TaskStatus.Failure); } this.renderer.material = this.material.Value; return(TaskStatus.Success); }
public override void OnReset() { targetGameObject = null; material = null; }
public override void OnReset() { this.targetGameObject = null; this.material = null; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.material = (SharedMaterial)null; }