void Start() { pack = transform.parent.gameObject.GetComponent <SelectPackButton>(); if (pack.locked && PrefsDriver.GetAvailableStars() >= pack.Cost) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } }
private void AllowPackIfNeeded(GameObject Pack) { SelectPackButton element = Pack.GetComponent <SelectPackButton>(); Pack.SetActive(PrefsDriver.IsPackGroupUnlocked(element.PackGroup) || element.PackGroup == 0); }