Пример #1
0
 public static void CreateAmbientAudioClip()
 {
     ScriptableObjectUtil.CreateScriptableObject <AmbientClip>();
 }
Пример #2
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 public static void CreatePrefabConfig()
 {
     ScriptableObjectUtil.CreateScriptableObject <SpriteConfig>();
 }
Пример #3
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 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>("New Incident");
 }
Пример #4
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 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <UConfigurableMachine>("New Machine");
 }
Пример #5
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 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <UMachineObject>("New Machine");
 }
Пример #6
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 public static IncidentConfig CreateIncident(string name)
 {
     return(ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>(name));
 }