예제 #1
0
 public static void CreateAmbientAudioClip()
 {
     ScriptableObjectUtil.CreateScriptableObject <AmbientClip>();
 }
예제 #2
0
 public static void CreatePrefabConfig()
 {
     ScriptableObjectUtil.CreateScriptableObject <SpriteConfig>();
 }
예제 #3
0
 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>("New Incident");
 }
예제 #4
0
 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <UConfigurableMachine>("New Machine");
 }
예제 #5
0
 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <UMachineObject>("New Machine");
 }
예제 #6
0
 public static IncidentConfig CreateIncident(string name)
 {
     return(ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>(name));
 }