public static void CreateAmbientAudioClip() { ScriptableObjectUtil.CreateScriptableObject <AmbientClip>(); }
public static void CreatePrefabConfig() { ScriptableObjectUtil.CreateScriptableObject <SpriteConfig>(); }
public static void CreateIncident() { ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>("New Incident"); }
public static void CreateIncident() { ScriptableObjectUtil.CreateScriptableObject <UConfigurableMachine>("New Machine"); }
public static void CreateIncident() { ScriptableObjectUtil.CreateScriptableObject <UMachineObject>("New Machine"); }
public static IncidentConfig CreateIncident(string name) { return(ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>(name)); }