Пример #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            TargetElapsedTime = TimeSpan.FromTicks(333333);

            graphics.PreferredBackBufferWidth  = 800;
            graphics.PreferredBackBufferHeight = 480;

#if WINDOWS_PHONE
            graphics.IsFullScreen = true;
#endif

#if WINDOWS
            IsMouseVisible = true;
#endif
            screenController = new ScreenController(this);

            Components.Add(screenController);

            screenController.AddScreen(new BackgroundScreen(), null);
            screenController.AddScreen(new MainMenuScreen(), null);
        }
Пример #2
0
        public void OnEnter()
        {
            UXController uXController = Service.Get <UXController>();

            uXController.MiscElementsManager.HideEventsTickerView();
            uXController.HUD.ConfigureControls(new HudConfig(new string[]
            {
                "SquadScreen"
            }));
            Service.Get <UXController>().HUD.SetSquadScreenAlwaysOnTop(true);
            ScreenController screenController = Service.Get <ScreenController>();

            screenController.CloseAll();
            screenController.AddScreen(new SquadWarScreen(), false);
            Service.Get <WarBoardViewController>().ShowWarBoard();
        }
Пример #3
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenController screenManager, bool loadingIsSlow,
                                PlayerIndex?controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
            {
                screen.ExitScreen();
            }

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }