/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); screenController.BeginNative(spriteBatch); // // TODO: Add your drawing code here // Vector2 pos = new Vector2(); for (int i = 0; i < characters.Length; i++) { spriteBatch.DrawString(debugFont, characters[i].ToString(), pos, Color.White); pos.Y += 100; } screenController.EndNative(spriteBatch); base.Draw(gameTime); }