public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; TargetElapsedTime = TimeSpan.FromTicks(333333); graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; #if WINDOWS_PHONE graphics.IsFullScreen = true; #endif #if WINDOWS IsMouseVisible = true; #endif screenController = new ScreenController(this); Components.Add(screenController); screenController.AddScreen(new BackgroundScreen(), null); screenController.AddScreen(new MainMenuScreen(), null); }
public void OnEnter() { UXController uXController = Service.Get <UXController>(); uXController.MiscElementsManager.HideEventsTickerView(); uXController.HUD.ConfigureControls(new HudConfig(new string[] { "SquadScreen" })); Service.Get <UXController>().HUD.SetSquadScreenAlwaysOnTop(true); ScreenController screenController = Service.Get <ScreenController>(); screenController.CloseAll(); screenController.AddScreen(new SquadWarScreen(), false); Service.Get <WarBoardViewController>().ShowWarBoard(); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenController screenManager, bool loadingIsSlow, PlayerIndex?controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }