Пример #1
0
 public void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.name == "PlayerCharacter")
     {
         collider.gameObject.GetComponent <Rigidbody2D>().velocity = new Vector3(0f, 0f, 0f);
         collider.gameObject.GetComponent <Rigidbody2D>().velocity = throwDirection * throwForce;
     }
     if (collider.tag == "Enemy")
     {
         Destroy(collider.gameObject, 0f);
         scoreScript.AddToScore(10);
     }
 }
Пример #2
0
    public void NormalEngage(int index)
    {
        switch (index)
        {
        case 1:              //serce
            int random = Random.Range(1, 3);
            if (random == 1) //Mystery Air Support
            {
                infoGenerator.MakeInfoObject("Mystery Air Support");
                float xMysteryAirSupport = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 10)).x;
                Instantiate(MysteryAirSupport, new Vector3(Random.Range(xMysteryAirSupport, -xMysteryAirSupport), 5, 0),
                            Quaternion.identity, transform);
            }
            else                                //Shield Air Support
            {
                infoGenerator.MakeInfoObject("Shield Air Support");
                float xShieldAirSupport = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 10)).x;
                Instantiate(ShieldAirSupport, new Vector3(Random.Range(xShieldAirSupport, -xShieldAirSupport), 5, 0),
                            Quaternion.identity, transform);
            }
            break;

        case 2:     //sun
            infoGenerator.MakeInfoObject("+200 score");
            score.AddToScore(200);
            break;

        case 4:     //clock
            infoGenerator.MakeInfoObject("+200 score");
            score.AddToScore(200);
            break;

        case 3:                       //gearwheel
            int randomGearwheel = Random.Range(1, 3);
            if (randomGearwheel == 1) //Healing Point
            {
                infoGenerator.MakeInfoObject("Healing Point");
                spawner.SpawnHealingPoint();
            }
            else                                //Antimissile
            {
                score.AddToScore(100);
                infoGenerator.MakeInfoObject("Antimissile");
                spawner.SpawnAntimissile();
            }
            break;

        case 5:                 //boom
            int randomBoom = Random.Range(0, 34);
            if (randomBoom < 2) //Stars Festival
            {
                infoGenerator.MakeInfoObject("Stars Festival");
                GetComponent <BubbleGeneratorScript>().SetAlternativeMode(true, false, true);
                StartCoroutine(StopEffect(15, 100200030));
            }
            else if (randomBoom < 4)                  //Extra Points
            {
                score.AddPercentToScore(5);
                infoGenerator.MakeInfoObject("Extra Points\n+5% score");
            }
            else if (randomBoom < 12)                   //Mega Star Bubble
            {
                infoGenerator.MakeInfoObject("Mega Star Bubble");
                Instantiate(megaBubble, new Vector3(Random.Range(-2.5f, 2.5f), -5, 0), Quaternion.identity, transform);
            }
            else if (randomBoom < 27)                   //Salute
            {
                infoGenerator.MakeInfoObject("Salute");
                for (int i = 0; i < 3; i++)
                {
                    spawner.MissileSpawn();
                }
            }
            else                                  //The Furious Sheep
            {
                infoGenerator.MakeInfoObject("The Furious Sheep");
                Instantiate(FuriousSheep);
            }
            break;

        case 6:     //lightning
            infoGenerator.MakeInfoObject("300 score");
            score.AddToScore(300);
            break;

        case 7:     //M
            spawner.MpBuble(true);
            break;

        case 8:     //P
            spawner.MpBuble(false);
            break;

        case 9:     //star
            score.AddToScore(10);
            infoGenerator.MakeInfoObject("+1 Star\n+10 score");
            player.GetComponent <PlayerHPSystem>().ChangeOwnedStars(1);
            break;

        case 10:     //dawniej combobreaker - blackhole
            infoGenerator.MakeInfoObject("Black Hole");
            Instantiate(blackHole, new Vector3(Random.Range(-3.5f, 3.5f), Random.Range(-2, 2f), 0), Quaternion.identity);
            break;

        case 12:     //missile
            infoGenerator.MakeInfoObject("Missile");
            spawner.MissileSpawn();
            break;

        case 13:     //UFO Attack
            infoGenerator.MakeInfoObject("UFO Attack");
            Instantiate(ufo);
            break;

        case 16:
            infoGenerator.MakeInfoObject("+10 Star");
            player.GetComponent <PlayerHPSystem>().ChangeOwnedStars(10);
            break;

        case 17:
            int randomSupport = Random.Range(1, 4);
            if (randomSupport < 2)
            {
                infoGenerator.MakeInfoObject("Extra Shield");
                player.GetComponent <PlayerHPSystem>().AddSuperShield();
            }
            else if (randomSupport < 2)
            {
                score.AddToScore(200);
                infoGenerator.MakeInfoObject("+200 score");
            }
            else
            {
                infoGenerator.MakeInfoObject("+10 Star");
                player.GetComponent <PlayerHPSystem>().ChangeOwnedStars(10);
            }
            break;

        case 18:
            infoGenerator.MakeInfoObject("Extra Shield");
            player.GetComponent <PlayerHPSystem>().AddSuperShield();
            break;

        default:
            //Debug.Log("Nieznany babelek!");
            break;
        }
    }