public void PlayerReachedFinish() { player.Deactivate(); player.EndOfLevel(); vignette.FadeOut(); levelEndDelayTimer.Restart(); ScoreScript score = GameObject.FindGameObjectWithTag("Score").GetComponent <ScoreScript>(); score.AddLosses(bunniesLost); score.FollowingScene = nextScene; score.PreviousScene = Application.loadedLevelName; if (killMusic) { GameObject.FindGameObjectWithTag("Music").GetComponent <MusicSingletonScript>().FadeOut(musicFade, musicFadeTime); } }