//ObjectPoolScript SwingEffectPool; // Use this for initializationswing void Awake() { groundMask = 1 << 8; playerGroundMask = 1 << 9; // maybe nine maybe just a number IS = GetComponent <InputScript> (); SR = GetComponent <SpriteRenderer> (); SS = GameObject.Find("ScoreObject").GetComponent <ScoreScript>(); SS.AddPlayer(gameObject); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); //SwingEffectPool = GameObject.Find ("LinePooler").GetComponent<ObjectPoolScript> (); }