public void Initialize() { //var light = Scene.AddLightSceneNode(Scene.RootNode,new Vector3Df(2, 6, 3), new Colorf(200, 200, 180), 20); var light = Scene.AddLightSceneNode(null, new Vector3Df(-30, 35, -25)); light.Radius = 25; light.CastShadows = true; light.LightType = LightType.Point; var sun = Scene.AddLightSceneNode(null, new Vector3Df(40, 100, 40)); sun.Radius = 50; sun.CastShadows = true; sun.LightType = LightType.Point; sphere = Scene.AddAnimatedMeshSceneNode(Scene.AddSphereMesh("sphere", 10f)); sphere.Scale = new Vector3Df(1); sphere.SetMaterialFlag(MaterialFlag.Lighting, true); sphere.Position = new Vector3Df(1, 11, 1); //sphere.SetMaterialTexture(0, Driver.GetTexture("Mars.jpg")); sphere.SetMaterialTexture(0, GeneratePlanetTexture(new Vector2Dd(300, 300))); Scene.MeshManipulator.SetVertexColors(sphere.Mesh, new Color(200, 200, 200)); var terrain = Scene.AddAnimatedMeshSceneNode(Scene.AddHillPlaneMesh("terrain", new Dimension2Df(1, 1), new Dimension2Di(128, 128), new Material(), 0)); terrain.Position = new Vector3Df(0, 0, 0); terrain.SetMaterialFlag(MaterialFlag.Lighting, true); Scene.MeshManipulator.SetVertexColors(terrain.Mesh, new Color(220, 220, 220)); selector = Scene.CreateOctreeTriangleSelector(terrain.Mesh, terrain, 128); terrain.TriangleSelector = selector; Scene.CreateCollisionResponseAnimator(selector, terrain); _cam = new Camera(this); selectionCube = Scene.AddCubeSceneNode(10, null, -1); selectionCube.SetMaterialFlag(MaterialFlag.Wireframe, true); }