Пример #1
0
        private void tsAddBall_Click(object sender, EventArgs e)
        {
            Ball b = new Ball(new Point(PADDING + Scene.GetBalls() * (2 * Ball.RADIUS + 25), Height / 2), Color);

            Scene.AddBall(b);
            IsChanged = true;
            Invalidate(true);
        }
Пример #2
0
 private void timer_Tick(object sender, EventArgs e)
 {
     if (GenerateBall % 10 == 0)
     {
         int  y = rand.Next(2 * Ball.RADIUS, Height - (Ball.RADIUS * 2));
         int  x = -Ball.RADIUS;
         Ball b = new Ball(new Point(x, y));
         Scene.AddBall(b);
     }
     GenerateBall++;
     Scene.Move(Width);
     Invalidate(true);
 }