Пример #1
0
 public void UseClick(BodyState BodyData)
 {
     if (!BodyData.isLocked)
     {
         sm.saveState.bodyID  = BodyData.id;
         SaveReader.bodyIndex = BodyData.id;
         sm.Save();
         SaveReader.Load();
         mm.UpdateMarket();
     }
 }
Пример #2
0
 public void UseClick(GunState GunData)
 {
     if (!GunData.isLocked)
     {
         sm.saveState.gunID  = GunData.id;
         SaveReader.gunIndex = GunData.id;
         sm.Save();
         SaveReader.Load();
         mm.UpdateMarket();
     }
 }
Пример #3
0
 private void Awake()
 {
     Instance = this;
     guns     = Resources.LoadAll <GunState>("DataFiles/Guns");
     bodies   = Resources.LoadAll <BodyState>("DataFiles/Bodies");
     Load();
     SaveReader.LoadGun(guns);
     SaveReader.LoadBody(bodies);
     SaveReader.Load(saveState);
     DontDestroyOnLoad(gameObject);
 }
Пример #4
0
 public void BuyClick(BodyState BodyData, int index)
 {
     if (SaveReader.money >= BodyData.cost && BodyData.isLocked)
     {
         sm.bodies[index].isLocked = false;
         BodyData.isLocked         = false;
         SaveReader.money         -= BodyData.cost;
         sm.Save();
         SaveReader.Load();
         mm.UpdateMarket();
     }
 }
Пример #5
0
 public void BuyClick(GunState GunData, int index)
 {
     if (SaveReader.money >= GunData.cost && GunData.isLocked)
     {
         sm.guns[index].isLocked = false;
         GunData.isLocked        = false;
         SaveReader.money       -= GunData.cost;
         sm.Save();
         SaveReader.Load();
         mm.UpdateMarket();
     }
 }