public void UseClick(BodyState BodyData) { if (!BodyData.isLocked) { sm.saveState.bodyID = BodyData.id; SaveReader.bodyIndex = BodyData.id; sm.Save(); SaveReader.Load(); mm.UpdateMarket(); } }
public void UseClick(GunState GunData) { if (!GunData.isLocked) { sm.saveState.gunID = GunData.id; SaveReader.gunIndex = GunData.id; sm.Save(); SaveReader.Load(); mm.UpdateMarket(); } }
private void Awake() { Instance = this; guns = Resources.LoadAll <GunState>("DataFiles/Guns"); bodies = Resources.LoadAll <BodyState>("DataFiles/Bodies"); Load(); SaveReader.LoadGun(guns); SaveReader.LoadBody(bodies); SaveReader.Load(saveState); DontDestroyOnLoad(gameObject); }
public void BuyClick(BodyState BodyData, int index) { if (SaveReader.money >= BodyData.cost && BodyData.isLocked) { sm.bodies[index].isLocked = false; BodyData.isLocked = false; SaveReader.money -= BodyData.cost; sm.Save(); SaveReader.Load(); mm.UpdateMarket(); } }
public void BuyClick(GunState GunData, int index) { if (SaveReader.money >= GunData.cost && GunData.isLocked) { sm.guns[index].isLocked = false; GunData.isLocked = false; SaveReader.money -= GunData.cost; sm.Save(); SaveReader.Load(); mm.UpdateMarket(); } }