//Ranger public void SetRangerClass() { pointsToSpend = 20; newPlayer.PlayerClass = new RangerClass(); newPlayer.Strength = newPlayer.PlayerClass.Strength; newPlayer.Intelligence = newPlayer.PlayerClass.Intelligence; newPlayer.Vitality = newPlayer.PlayerClass.Vitality; newPlayer.ClassAttribute = newPlayer.PlayerClass.ClassAttribute; SaveInfo.SaveStatInfo(); thisClassName = "Ranger"; currentClassAttribute = classAtbFocus; classAtbTextUI.text = classAtbFocus; whatIsCurrentImage.sprite = focusImage; whatIsCurrentClassBio.text = rangerBio.text; //Check current class warrior = false; mage = false; ranger = true; UpdateUI(); }