Пример #1
0
    public void CreateNewPlayer()
    {
        //Name and Gender
        newPlayer.PlayerName   = thisPlayerName;
        newPlayer.PlayerGender = thisPlayerGender;
        GameInfo.PlayerName    = newPlayer.PlayerName;
        GameInfo.PlayerGender  = newPlayer.PlayerGender;

        //Class and spec name
        newPlayer.ClassName = thisClassName;
        GameInfo.ClassName  = newPlayer.ClassName;

        //Class stats
        GameInfo.PlayerClass    = newPlayer.PlayerClass;
        GameInfo.PlayerSubClass = newPlayer.PlayerSubClass;

        //Current Class Attribute
        newPlayer.CurrentCA = currentClassAttribute;
        GameInfo.CurrentCA  = newPlayer.CurrentCA;

        //General stats
        GameInfo.Strength       = newPlayer.Strength;
        GameInfo.Intelligence   = newPlayer.Intelligence;
        GameInfo.Vitality       = newPlayer.Vitality;
        GameInfo.ClassAttribute = newPlayer.ClassAttribute;

        //UpdateUI ();
        SaveInfo.SaveAllInfo();
    }
Пример #2
0
    public void CreateNewPLayer()
    {
        //SetClass1();

        newPlayer.CharacterLevel = 1;
        newPlayer.Experience     = 0;
        //newPlayer.CharacterName = playerName;

        GameInfo.PlayerLevel = newPlayer.CharacterLevel;
        GameInfo.Experience  = newPlayer.Experience;
        GameInfo.PlayerName  = newPlayer.CharacterName;

        GameInfo.Agility = newPlayer.Agility;
        GameInfo.Magic   = newPlayer.Magic;

        GameInfo.Damage   = newPlayer.Armor;
        GameInfo.Armor    = newPlayer.Damage;
        GameInfo.Strength = newPlayer.Strength;

        GameInfo.CurrentHealth = newPlayer.CurrentHealth;
        GameInfo.CurrentMana   = newPlayer.CurrentMana;

        GameInfo.MaxHealth = newPlayer.MaxHealth;
        GameInfo.MaxMana   = newPlayer.MaxMana;

        GameInfo.SpendPoints = newPlayer.SpendPoints;

        SaveInfo.SaveAllInfo();

        //SceneManager.LoadScene("Menu");
    }
Пример #3
0
 public void CreateNewPlayer()
 {
     GameInfo.Perception = newPlayer.Perception;
     GameInfo.Strength   = newPlayer.Strength;
     GameInfo.Agility    = newPlayer.Agility;
     SaveInfo.SaveAllInfo();
     SceneManager.LoadScene("Main");
 }
Пример #4
0
 public void toTheCityFromforge()
 {
     if (GameInfo.Gold > 0)
     {
     }
     SaveInfo.SaveAllInfo();
     SceneManager.LoadScene("TheCity");
 }
Пример #5
0
 public void getReward()
 {
     if (SceneChanger.isReward == true)
     {
         GameInfo.Gold        += SceneChanger.transfergold;
         SceneChanger.isReward = false;
     }
     SaveInfo.SaveAllInfo();
     Debug.Log(GameInfo.Gold);
 }
Пример #6
0
    public void CreateNewPlayer()
    {
        GameInfo.ClassName  = newPlayer.ClassName;
        GameInfo.Strength   = newPlayer.Strength;
        GameInfo.Agility    = newPlayer.Agility;
        GameInfo.Charisma   = newPlayer.Charisma;
        GameInfo.Perception = newPlayer.Perception;
        GameInfo.HitPoints  = newPlayer.HitPoints;

        SaveInfo.SaveAllInfo();
        SceneManager.LoadScene("MainGame");
    }
Пример #7
0
    public void GetToughness()

    {
        if (gold > 0)
        {
            gold         -= GoldAmount;
            GoldText.text = gold.ToString();
            Debug.Log("before Toughness" + GameInfo.Toughness);
            GameInfo.Toughness += 1;
            SaveInfo.SaveAllInfo();
            Debug.Log("after Toughness" + GameInfo.Toughness);
            GameInfo.Gold -= GoldAmount;
        }
    }
Пример #8
0
    public void GetStrenght()

    {
        if (gold > 0)
        {
            gold         -= GoldAmount;
            GoldText.text = gold.ToString();
            Debug.Log("before strenght" + GameInfo.Strenght);
            GameInfo.Strenght += 1;
            SaveInfo.SaveAllInfo();
            Debug.Log("after strenght" + GameInfo.Strenght);
            GameInfo.Gold -= GoldAmount;
        }
    }
Пример #9
0
    public void GetIntelligence()

    {
        if (gold > 0)
        {
            gold         -= GoldAmount;
            GoldText.text = gold.ToString();
            Debug.Log("before Intelligence" + GameInfo.Intelligence);
            GameInfo.Intelligence += 1;
            SaveInfo.SaveAllInfo();
            Debug.Log("after Intelligence" + GameInfo.Intelligence);
            GameInfo.Gold -= GoldAmount;
        }
    }
Пример #10
0
    public void GetVitality()

    {
        if (gold > 0)
        {
            gold         -= GoldAmount;
            GoldText.text = gold.ToString();
            Debug.Log("before Vital" + GameInfo.Vitality);
            GameInfo.Vitality += 1;
            SaveInfo.SaveAllInfo();

            Debug.Log("after vital" + GameInfo.Vitality);
            GameInfo.Gold -= GoldAmount;
        }
    }
    public void CreateNewPlayer()
    {
        newPlayer.PlayerLevel = 1;
        newPlayer.PlayerName  = PlayerName;
        GameInfo.PlayerLevel  = newPlayer.PlayerLevel;
        GameInfo.PlayerName   = newPlayer.PlayerName;
        GameInfo.PlayerClass  = newPlayer.PlayerClass;

        GameInfo.Strenght     = newPlayer.Strenght;
        GameInfo.Intelligence = newPlayer.Intelligence;
        GameInfo.Vitality     = newPlayer.Vitality;
        GameInfo.Toughness    = newPlayer.Toughness;


        SaveInfo.SaveAllInfo();
        //SceneManager.LoadScene("TestScene");
    }