Пример #1
0
 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue(LAYER_STATE, LayerState);
     info.AddValue(TRANSPARENCY_STATE, TransparencyState);
     info.AddValue(USE_SYSTEM_LAYER_TRANSITION_TIME, UseSystemLayerTransitionTime);
 }
Пример #2
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 public override void getInfo(SaveInfo info)
 {
     info.AddValue(CAMERA_POSITION, CameraPosition);
     info.AddValue(CAMERA_NAME, CameraName);
     info.AddValue(USE_SYSTEM_CAMERA_TRANSITION_TIME, UseSystemCameraTransitionTime);
     base.getInfo(info);
 }
Пример #3
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 public void getInfo(SaveInfo info)
 {
     info.AddValue("MetacarpalAnimator", metacarpalAnimator);
     info.AddValue("ProximalAnimator", proximalAnimator);
     info.AddValue("IntermediateAnimator", intermediateAnimator);
     info.AddValue("DistalAnimator", distalAnimator);
 }
Пример #4
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 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue("MaximumAngle", MaximumAngle);
     info.AddValue("AxisA", AxisA);
     info.AddValue("AxisB", AxisB);
 }
Пример #5
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 public void getInfo(SaveInfo info)
 {
     info.AddValue(NAME, name);
     info.AddValue(EXTRACTED, extracted);
     info.AddValue(OFFSET, offset);
     info.AddValue(ROTATION, rotation);
 }
Пример #6
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 public void getInfo(SaveInfo info)
 {
     info.AddValue("Text", Text);
     info.AddValue("Action", Action);
     info.AddValue("Image", Image);
     info.AddValue("Name", Name);
 }
Пример #7
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 public void getInfo(SaveInfo info)
 {
     info.AddValue("ShowInTextSearch", showInTextSearch);
     info.AddValue("ShowInClickSearch", showInClickSearch);
     info.AddValue("ShowInTree", showInTree);
     info.AddValue("ShowInBasicVersion", showInBasicVersion);
     info.AddValue("Name", name);
 }
Пример #8
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 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue("BehaviorDataType", DefaultTypeFinder.CreateShortTypeString(behaviorTemplate.GetType()));
     info.AddValue("UpdatePhase", behaviorTemplate.UpdatePhase);
     ReflectedSaver.SaveObject(behaviorTemplate, info, BehaviorSaveMemberScanner.Scanner);
     behaviorTemplate.callCustomSave(info);
 }
 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue("TranslationMotor", translationMotor);
     info.AddValue("XRotMotor", xRotMotor);
     info.AddValue("YRotMotor", yRotMotor);
     info.AddValue("ZRotMotor", zRotMotor);
 }
Пример #10
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 public void getInfo(SaveInfo info)
 {
     info.AddValue(NAME, name);
     info.AddValue(PRESET_DIRECTORY, presetDirectory);
     info.AddValue(SEQUENCE_DIRECTORY, sequenceDirectory);
     info.AddValue(WINDOW_PRESETS, windowPresets);
     info.AddValue(ALLOW_IK, AllowIK);
 }
Пример #11
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 public void getInfo(SaveInfo info)
 {
     info.AddValue("Translation", Translation);
     info.AddValue("LookAt", LookAt);
     info.AddValue("IncludePoint", IncludePoint);
     info.AddValue("UseIncludePoint", UseIncludePoint);
     info.AddValue("Easing", Easing);
 }
Пример #12
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 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue(PROP_TYPE, propType);
     info.AddValue(TRANSLATION, translation);
     info.AddValue(ROTATION, rotation);
     info.AddValue(FADE_DURATION, fadeDuration);
     info.AddValue(SEQUENCER, sequencer);
 }
 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue("minorAxis", minorAxis);
     info.AddValue("majorAxis", majorAxis);
     info.AddValue("theta", (float)theta);
     info.AddValue("color", color);
     info.AddValue("thickness", thickness);
 }
 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue("ConnectionASimObjectName", ConnectionASimObjectName);
     info.AddValue("ConnectionABoneName", ConnectionABoneName);
     info.AddValue("ConnectionBSimObjectName", ConnectionBSimObjectName);
     info.AddValue("ConnectionBBoneName", ConnectionBBoneName);
     info.AddValue("AxisRenderLength", AxisRenderLength);
 }
Пример #15
0
        public void getInfo(SaveInfo info)
        {
            //temporarily add the name to retain backward compatability with the older anomalous medical, this will not be reloaded in the
            //new version and should be erased when we don't need compatability anymore.
            info.AddValue("Name", "None");

            info.AddValue(EASING, EasingFunction.EaseOutQuadratic);
            info.ExtractList <LayerEntry>(ENTRIES, entries);
        }
Пример #16
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        /// <summary>
        /// Save function.
        /// </summary>
        /// <param name="info">Save info.</param>
        public void getInfo(SaveInfo info)
        {
            info.AddValue(NAME, name);
            int i = 0;

            foreach (Resource resource in resources.Values)
            {
                info.AddValue(RESOURCE_BASE + i++, resource);
            }
        }
Пример #17
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        public void getInfo(SaveInfo info)
        {
            info.AddValue("Namespace", Namespace);
            int i = 0;

            foreach (SubsystemResources subsystem in subsystemResources.Values)
            {
                info.AddValue(SUBSYSTEM_BASE + i++, subsystem);
            }
        }
Пример #18
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        /// <summary>
        /// Save function.
        /// </summary>
        /// <param name="info">Save info.</param>
        public void getInfo(SaveInfo info)
        {
            info.AddValue(NAME, name);
            int i = 0;

            foreach (ResourceGroup group in resourceGroups.Values)
            {
                info.AddValue(RESOURCE_GROUP_BASE + i++, group);
            }
        }
Пример #19
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        public override void getInfo(SaveInfo info)
        {
            base.getInfo(info);

            info.AddValue("Thumb", Thumb);
            info.AddValue("Index", Index);
            info.AddValue("Middle", Middle);
            info.AddValue("Ring", Ring);
            info.AddValue("Pinky", Pinky);
        }
Пример #20
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        public void getInfo(SaveInfo info)
        {
            info.AddValue(NAME, Name);
            int i = 0;

            foreach (SimSubSceneBinding binding in bindings)
            {
                info.AddValue(BINDINGS_BASE + i++, binding.SimElementManager);
            }
        }
Пример #21
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 public void getInfo(SaveInfo info)
 {
     info.AddValue("StartupAction", StartupAction);
     info.AddValue("ShutdownAction", ShutdownAction);
     info.AddValue("ResumeAction", ResumeAction);
     info.AddValue("SuspendAction", SuspendAction);
     info.AddValue("RemovedFromStackAction", RemovedFromStackAction);
     info.AddValue("FocusAction", FocusAction);
     info.AddValue("BlurAction", BlurAction);
     info.AddValue("Controllers", Controllers);
     info.AddValue("Views", views);
     info.AddValue("Models", models);
 }
 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue("AxisA", AxisA);
     info.AddValue("AxisB", AxisB);
     if (MeasurementAxisA.HasValue)
     {
         info.AddValue("MeasurementAxisA", MeasurementAxisA.Value);
     }
     if (MeasurementAxisB.HasValue)
     {
         info.AddValue("MeasurementAxisB", MeasurementAxisB.Value);
     }
 }
Пример #23
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        public void getInfo(SaveInfo info)
        {
            info.AddValue(DEFAULT_SUB_SCENE, DefaultSubScene);
            int i = 0;

            foreach (SimElementManagerDefinition manager in elementManagers)
            {
                info.AddValue(ELEMENT_MANAGERS_BASE + i++, manager);
            }
            i = 0;
            foreach (SimSubSceneDefinition subScene in subSceneDefinitions.Values)
            {
                info.AddValue(SUB_SCENE_BASE + i++, subScene);
            }
        }
Пример #24
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 public override void getInfo(SaveInfo info)
 {
     base.getInfo(info);
     info.AddValue(TEXT, text);
     info.AddValue(POSITION, position);
     info.AddValue(SIZE, size);
     info.AddValue(CAMERA_NAME, CameraName);
     info.AddValue(FONT_NAME, fontName);
     info.AddValue(FONT_HEIGHT, fontHeight);
     info.AddValue(TEXT_ALIGN, textAlign);
     info.AddValue(SCENE_POINT, scenePoint);
     info.AddValue(POSITION_ON_SCENE_POINT, positionOnScenePoint);
 }
Пример #25
0
        /// <summary>
        /// GetInfo function.
        /// </summary>
        /// <param name="info"></param>
        public override void getInfo(SaveInfo info)
        {
            base.getInfo(info);
            info.AddValue(LOCAL_TRANS, LocalTranslation);
            info.AddValue(LOCAL_ROT, LocalRotation);
            int i = 0;

            foreach (MovableObjectDefinition entity in movableObjects.Values)
            {
                info.AddValue(ENTITY_BASE + i++, entity);
            }
            i = 0;
            foreach (SceneNodeDefinition child in childNodes.Values)
            {
                info.AddValue(CHILD_BASE + i++, child);
            }
        }
Пример #26
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 public void getInfo(SaveInfo info)
 {
     info.AddValue(BONE_MANIPULATOR_STATE, boneState);
     info.AddValue(DISC_STATE, discState);
     info.AddValue(TEETH_STATE, teethState);
     info.AddValue(FOSSA_STATE, fossaState);
     info.AddValue(NOTES, notes);
     info.AddValue(NAME, Name);
     try //This isn't really a fix for why this fails sometimes, but it at least keeps it from crashing the whole program.
     {
         if (thumbnail != null)
         {
             using (MemoryStream memStream = new MemoryStream())
             {
                 thumbnail.Save(memStream, FREE_IMAGE_FORMAT.FIF_PNG);
                 info.AddValue(THUMBNAIL, memStream.GetBuffer());
                 memStream.Close();
             }
         }
     }
     catch (Exception e)
     {
         Log.Error("Error saving image for medical state {0}. Reason\n{1}.", Name, e.Message);
     }
 }
Пример #27
0
        public void getInfo(SaveInfo info)
        {
            int i = 0;

            foreach (BoneInfo bone in bones)
            {
                info.AddValue(BONE_BASE + i++, bone);
            }
        }
Пример #28
0
        public void getInfo(SaveInfo info)
        {
            int i = 0;

            foreach (SimObjectDefinition simObject in simObjects.Values)
            {
                info.AddValue(SIM_OBJECT_BASE + i++, simObject);
            }
        }
Пример #29
0
 public void getInfo(SaveInfo info)
 {
     info.AddValue(DISC_OFFSET, discOffset);
     info.AddValue(RDA_OFFSET, rdaOffset);
     info.AddValue(POP_LOCATION, popLocation);
     info.AddValue(DISC_NAME, discName);
     info.AddValue(HORIZONTAL_OFFSET, horizontalOffset);
     info.AddValue(LOCKED, locked);
     info.AddValue(DISPLACE_LATERAL_POLE, displaceLateralPole);
     info.AddValue(CLOCK_FACE_OFFSET, clockFaceOffset);
 }
Пример #30
0
 public void getInfo(SaveInfo info)
 {
     info.AddValue("PluginNamespace", pluginNamespace);
     info.ExtractList <DDPluginTask>("Task", tasks);
     info.AddValue("IconResourceFile", IconResourceFile);
     info.AddValue("PluginID", PluginId);
     info.AddValue("PluginName", PluginName);
     info.AddValue("BrandingImageKey", BrandingImageKey);
     info.AddValue("Version", VersionString);
     info.AddValue("SequencesDirectory", SequencesDirectory);
     info.AddValue("AllowUninstall", AllowUninstall);
     info.ExtractList("DependencyId", dependencyIds);
 }