private void RecurseAddInactive(IEnumerable <Transform> items) { foreach (Transform current in items) { if (current.GetComponent <UniqueIdentifier>() != null && !current.gameObject.active) { SaveGameManager.GetId(current.gameObject); } this.RecurseAddInactive(current.Cast <Transform>()); } }
void ConfigureId() { _id = SaveGameManager.GetId(gameObject); AllIdentifiers.Add(this); }
private void ConfigureId() { this._id = SaveGameManager.GetId(base.gameObject); UniqueIdentifier.AllIdentifiers.Add(this); }