Пример #1
0
        public Scenario(string file)
        {
            byte[] fileData = DDResource.Load(file);
            string text     = SCommon.ToJString(fileData, true, true, true, true);

            string[] lines = SCommon.TextToLines(text);

            foreach (string line in lines)
            {
                if (line == "")                 // ? 空行
                {
                    continue;
                }

                if (line[0] == ';')                 // ? コメント行
                {
                    continue;
                }

                string[] tokens = SCommon.Tokenize(line, " ", false, true);

                this.Commands.Add(new ScenarioCommand()
                {
                    Tokens = tokens,
                });
            }
        }
Пример #2
0
        public void Load()
        {
            string[] lines = SCommon.TextToLines(SCommon.ENCODING_SJIS.GetString(DDResource.Load(this.MapFile)));
            int      c     = 0;

            lines = lines.Where(line => line != "" && line[0] != ';').ToArray();             // 空行とコメント行を除去

            int w = int.Parse(lines[c++]);
            int h = int.Parse(lines[c++]);

            if (w < 1 || SCommon.IMAX < w)
            {
                throw new DDError();
            }
            if (h < 1 || SCommon.IMAX < h)
            {
                throw new DDError();
            }

            this.Table = new MapCell[w, h];

            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    MapCell cell = new MapCell();

                    if (c < lines.Length)
                    {
                        string[] tokens = SCommon.Tokenize(lines[c++], "\t");
                        int      d      = 0;

                        d++;                         // Skip

                        cell.TileName  = Common.GetElement(tokens, d++, GameConsts.TILE_NONE);
                        cell.Tile      = TileCatalog.Create(cell.TileName);
                        cell.EnemyName = Common.GetElement(tokens, d++, GameConsts.ENEMY_NONE);

                        // 新しい項目をここへ追加..

                        this.Table[x, y] = cell;
                    }
                    else
                    {
                        cell.TileName  = GameConsts.TILE_NONE;
                        cell.Tile      = new Tile_None();
                        cell.EnemyName = GameConsts.ENEMY_NONE;
                    }
                    this.Table[x, y] = cell;
                }
            }
            this.W         = w;
            this.H         = h;
            this.WallName  = Common.GetElement(lines, c++, GameConsts.NAME_DEFAULT);
            this.MusicName = Common.GetElement(lines, c++, GameConsts.NAME_DEFAULT);
            this.穴に落ちたら死亡  = int.Parse(Common.GetElement(lines, c++, "1")) != 0;
        }
Пример #3
0
        private Dictionary <string, string> ParseArguments(string[] arguments)
        {
            Dictionary <string, string> dest = new Dictionary <string, string>();

            foreach (string argument in arguments)
            {
                string[] tokens = SCommon.Tokenize(argument, "=", false, true, 2);
                string   key    = tokens[0];
                string   value  = tokens[1];

                dest[key] = value;
            }
            return(dest);
        }
Пример #4
0
        public Scenario(string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                throw new DDError();
            }

            this.Name = name;
            this.Pages.Clear();

            string[]     lines = ReadScenarioLines(name);
            ScenarioPage page  = null;

            // memo: lines タブスペース除去済み

            for (int index = 0; index < lines.Length; index++)
            {
                string line = lines[index].Trim();

                if (line == "")
                {
                    continue;
                }

                if (line[0] == '#')                 // ? 外部ファイル参照
                {
                    line = line.Substring(1);       // # 除去

                    string[] tokens    = SCommon.Tokenize(line, " ", false, true);
                    string   subName   = tokens[0];
                    string[] arguments = tokens.Skip(1).ToArray();
                    string[] subLines  = ReadScenarioLines(subName);

                    subLines = SolveArguments(subLines, ParseArguments(arguments));

                    lines = lines.Take(index).Concat(subLines).Concat(lines.Skip(index + 1)).ToArray();
                }
            }

            {
                Dictionary <string, string> def_dic = SCommon.CreateDictionary <string>();

                for (int index = 0; index < lines.Length; index++)
                {
                    string line = lines[index].Trim();

                    if (line == "")
                    {
                        continue;
                    }

                    if (line[0] == '^')                     // ? 定義
                    {
                        line = line.Substring(1);           // ^ 除去

                        string[] tokens    = SCommon.Tokenize(line, " ", false, true, 2);
                        string   def_name  = tokens[0];
                        string   def_value = tokens[1];

                        def_dic.Add(def_name, def_value);

                        lines[index] = "";
                    }
                }
                for (int index = 0; index < lines.Length; index++)
                {
                    string line = lines[index];

                    foreach (KeyValuePair <string, string> pair in def_dic)
                    {
                        line = line.Replace(pair.Key, pair.Value);
                    }

                    lines[index] = line;
                }
            }

            bool 読み込み抑止中 = false;

            foreach (string f_line in lines)
            {
                string line = f_line.Trim();

                if (line == "")
                {
                    continue;
                }

                if (line[0] == ';')                 // ? コメント行
                {
                    continue;
                }

                if (line[0] == '/')
                {
                    page = new ScenarioPage()
                    {
                        Subtitle = line.Substring(1)
                    };

                    this.Pages.Add(page);
                }
                else if (page == null)
                {
                    throw new DDError("シナリオの先頭は /xxx でなければなりません。");
                }
                else if (line[0] == '!')                 // ? コマンド
                {
                    string[] tokens = line.Substring(1).Split(' ').Where(v => v != "").ToArray();

                    if (tokens[0] == "_ifndef")
                    {
                        読み込み抑止中 =
                            Novel.I != null &&
                            Novel.I.Status.Surfaces.Any(surface => surface.InstanceName == tokens[1]);
                    }
                    else if (tokens[0] == "_endif")
                    {
                        読み込み抑止中 = false;
                    }
                    else if (読み込み抑止中)
                    {
                    }
                    else
                    {
                        page.Commands.Add(new ScenarioCommand(tokens));
                    }
                }
                else if (読み込み抑止中)
                {
                }
                else
                {
                    page.Lines.Add(line);
                }
            }
        }
Пример #5
0
        public Scenario(string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                throw new DDError();
            }

            this.Name = name;
            this.Pages.Clear();

            string[]     lines = this.ReadScenarioLines(name);
            ScenarioPage page  = null;

            for (int index = 0; index < lines.Length; index++)
            {
                string line = lines[index].Trim();

                if (line == "")
                {
                    continue;
                }

                if (line[0] == '#')                 // ? 外部ファイル参照
                {
                    string   subName  = line.Substring(1);
                    string[] subLines = this.ReadScenarioLines(subName);

                    lines = lines.Take(index).Concat(subLines).Concat(lines.Skip(index + 1)).ToArray();

                    // HACK: このへん要調整, 問題ないか要チェック
                }
            }

            {
                Dictionary <string, string> def_dic = SCommon.CreateDictionary <string>();

                for (int index = 0; index < lines.Length; index++)
                {
                    string line = lines[index].Trim();

                    if (line == "")
                    {
                        continue;
                    }

                    if (line[0] == '^')                     // ? 定義
                    {
                        line = line.Substring(1);           // ^ 除去

                        string[] tokens    = SCommon.Tokenize(line, " ", false, true, 2);
                        string   def_name  = tokens[0];
                        string   def_value = tokens[1];

                        def_dic.Add(def_name, def_value);

                        lines[index] = "";
                    }
                }
                for (int index = 0; index < lines.Length; index++)
                {
                    string line = lines[index];

                    foreach (KeyValuePair <string, string> pair in def_dic)
                    {
                        line = line.Replace(pair.Key, pair.Value);
                    }

                    lines[index] = line;
                }
            }

            foreach (string f_line in lines)
            {
                string line = f_line.Trim();

                if (line == "")
                {
                    continue;
                }

                if (line[0] == ';')                 // ? コメント行
                {
                    continue;
                }

                if (line[0] == '/')
                {
                    page = new ScenarioPage()
                    {
                        Subtitle = line.Substring(1)
                    };

                    this.Pages.Add(page);
                }
                else if (page == null)
                {
                    throw new DDError("シナリオの先頭は /xxx でなければなりません。");
                }
                else if (line[0] == '!')                 // ? コマンド
                {
                    string[] tokens = line.Substring(1).Split(' ').Where(v => v != "").ToArray();

                    page.Commands.Add(new ScenarioCommand(tokens));
                }
                else
                {
                    page.Lines.Add(line);
                }
            }
            this.各ページの各行の長さ調整();
        }