Пример #1
0
 public void Shuffle <T>(T[] arr)
 {
     for (int index = arr.Length; 2 <= index; index--)
     {
         SCommon.Swap(arr, this.GetInt(index), index - 1);
     }
 }
Пример #2
0
        public void Swap(int a, int b)
        {
            this.CheckIndex(a);
            this.CheckIndex(b);

            SCommon.Swap(this.Inner, a, b);
        }
Пример #3
0
        private IEnumerable <bool> E_SortSurfaces()
        {
            for (; ;)
            {
                for (int index = 1; index < Game.I.Status.Surfaces.Count; index++)
                {
                    if (0 < SS_Comp(Game.I.Status.Surfaces[index - 1], Game.I.Status.Surfaces[index]))
                    {
                        SCommon.Swap(Game.I.Status.Surfaces, index - 1, index);

                        if (1 < index)
                        {
                            index--;
                        }
                    }
                    yield return(true);
                }
                yield return(true);                // ループ内で実行されない場合を想定
            }
        }
Пример #4
0
        /// <summary>
        /// ポーズメニュー
        /// </summary>
        private void Pause()
        {
            DDMain.KeepMainScreen();
            SCommon.Swap(ref DDGround.KeptMainScreen, ref Pause_KeptMainScreen);

            DDSimpleMenu simpleMenu = new DDSimpleMenu()
            {
                BorderColor = new I3Color(0, 64, 128),
                WallDrawer  = () =>
                {
                    DDDraw.DrawSimple(Pause_KeptMainScreen.ToPicture(), 0, 0);

                    DDDraw.SetAlpha(0.5);
                    DDDraw.SetBright(0, 0, 0);
                    DDDraw.DrawRect(Ground.I.Picture.WhiteBox, 0, DDConsts.Screen_H / 4, DDConsts.Screen_W, DDConsts.Screen_H / 2);
                    DDDraw.Reset();
                },
            };

            DDEngine.FreezeInput();

            int selectIndex = 0;

            for (; ;)
            {
                selectIndex = simpleMenu.Perform(
                    100,
                    180,
                    50,
                    24,
                    "システムメニュー",
                    new string[]
                {
                    "設定",
                    "タイトルに戻る",
                    "ゲームに戻る",
                },
                    selectIndex,
                    true
                    );

                switch (selectIndex)
                {
                case 0:
                    using (new SettingMenu()
                    {
                        SimpleMenu = new DDSimpleMenu()
                        {
                            BorderColor = new I3Color(0, 64, 128),
                            WallDrawer = () =>
                            {
                                DDDraw.DrawSimple(Pause_KeptMainScreen.ToPicture(), 0, 0);
                                DDCurtain.DrawCurtain(-0.7);
                            },
                        },
                    })
                    {
                        SettingMenu.I.Perform();
                    }
                    break;

                case 1:
                    if (new Confirm()
                    {
                        BorderColor = new I3Color(0, 0, 200),
                    }.Perform("タイトル画面に戻ります。", "はい", "いいえ") == 0)
                    {
                        this.Pause_ReturnToTitleMenu = true;
                        goto endLoop;
                    }
                    break;

                case 2:
                    goto endLoop;

                default:
                    throw null;                             // never
                }
                //DDEngine.EachFrame(); // 不要
            }
endLoop:
            DDEngine.FreezeInput();

            DDInput.A.FreezeInputUntilRelease = true;
            DDInput.B.FreezeInputUntilRelease = true;
        }
Пример #5
0
        private IEnumerable <bool> DrawString(int x, int y, string text, int frameMax = 600)
        {
            DDSubScreen subScreenTmp = new DDSubScreen(DDConsts.Screen_W, DDConsts.Screen_H, true);
            DDSubScreen subScreen    = new DDSubScreen(DDConsts.Screen_W, DDConsts.Screen_H, true);

            SubScreens.Add(subScreenTmp);
            SubScreens.Add(subScreen);

            using (subScreenTmp.Section())
            {
                DX.ClearDrawScreen();

                DDFontUtils.DrawString_XCenter(x, y, text, DDFontUtils.GetFont("K\u30b4\u30b7\u30c3\u30af", 30));

                ぼかし効果.Perform(0.01);
            }
            for (int c = 0; c < 3; c++)
            {
                using (subScreen.Section())
                {
                    DX.ClearDrawScreen();

                    for (int d = 0; d < 30; d++)
                    {
                        DDDraw.SetBlendAdd(1.0);
                        DDDraw.DrawSimple(subScreenTmp.ToPicture(), 0, 0);
                        DDDraw.Reset();
                    }
                    ぼかし効果.Perform(0.01);
                }
                SCommon.Swap(ref subScreen, ref subScreenTmp);
            }
            using (subScreen.Section())
            {
                DX.ClearDrawScreen();

                DDDraw.SetBright(0.0, 0.1, 0.2);
                DDDraw.DrawSimple(subScreenTmp.ToPicture(), 0, 0);
                DDDraw.Reset();

                DDFontUtils.DrawString_XCenter(x, y, text, DDFontUtils.GetFont("K\u30b4\u30b7\u30c3\u30af", 30));
            }

            double a     = 0.0;
            double aTarg = 1.0;

            foreach (DDScene scene in DDSceneUtils.Create(frameMax))
            {
                if (scene.Numer == scene.Denom - 300)
                {
                    aTarg = 0.0;
                }

                DDUtils.Approach(ref a, aTarg, 0.985);

                DDDraw.SetAlpha(a);
                DDDraw.DrawSimple(subScreen.ToPicture(), 0, 0);
                DDDraw.Reset();

                yield return(true);
            }
        }