private void Die() { cam.Chromate(0.05f); cam.Shake(0.2f, 0.1f); EffectManager.Instance.AddEffect(1, transform.position); EffectManager.Instance.AddEffect(3, transform.position); AudioManager.Instance.PlayEffectAt(5, transform.position); AudioManager.Instance.PlayEffectAt(13, transform.position, 0.3f); TryRespawn(); }