// Token: 0x060018E7 RID: 6375 RVA: 0x0013F94C File Offset: 0x0013DB4C public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { Vector2 a = stuckPos; float d = 1.5f; for (int i = 0; i < segs.GetLength(0); i++) { float num = (float)i / (float)(segs.GetLength(0) - 1); float num2 = Custom.LerpMap(num, 0f, 0.5f, 1f, 0f) + Mathf.Lerp(1f, 0.5f, Mathf.Sin(Mathf.Pow(num, 3.5f) * 3.14159274f)); Vector2 vector = Vector2.Lerp(segs[i, 1], segs[i, 0], timeStacker); if (i == segs.GetLength(0) - 1 && fruit != null) { vector = Vector2.Lerp(fruit.firstChunk.lastPos, fruit.firstChunk.pos, timeStacker); } Vector2 normalized = (a - vector).normalized; Vector2 a2 = Custom.PerpendicularVector(normalized); if (i < segs.GetLength(0) - 1) { vector += (normalized * displacements[i].y + a2 * displacements[i].x) * Custom.LerpMap(Vector2.Distance(a, vector), connRad, connRad * 5f, 4f, 0f); } vector = new Vector2(Mathf.Floor(vector.x) + 0.5f, Mathf.Floor(vector.y) + 0.5f); (sLeaser.sprites[0] as TriangleMesh).MoveVertice(i * 4, a - a2 * d - camPos); (sLeaser.sprites[0] as TriangleMesh).MoveVertice(i * 4 + 1, a + a2 * d - camPos); (sLeaser.sprites[0] as TriangleMesh).MoveVertice(i * 4 + 2, vector - a2 * num2 - camPos); (sLeaser.sprites[0] as TriangleMesh).MoveVertice(i * 4 + 3, vector + a2 * num2 - camPos); a = vector; d = num2; } if (slatedForDeletetion || room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
// Token: 0x060018DA RID: 6362 RVA: 0x0013EF10 File Offset: 0x0013D110 public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { Vector2 pos = Vector2.Lerp(firstChunk.lastPos, firstChunk.pos, timeStacker); Vector2 v = Vector3.Slerp(lastRotation, rotation, timeStacker); lastDarkness = darkness; darkness = rCam.room.Darkness(pos) * (1f - rCam.room.LightSourceExposure(pos)); if (darkness != lastDarkness) { ApplyPalette(sLeaser, rCam, rCam.currentPalette); } for (int i = 0; i < 2; i++) { sLeaser.sprites[i].x = pos.x - camPos.x; sLeaser.sprites[i].y = pos.y - camPos.y; sLeaser.sprites[i].rotation = Custom.VecToDeg(v); sLeaser.sprites[i].element = Futile.atlasManager.GetElementWithName("TreeFruit" + Custom.IntClamp(3 - bites, 0, 2) + ((i != 0) ? "B" : "A")); } if (blink > 0 && UnityEngine.Random.value < 0.5f) { sLeaser.sprites[1].color = blinkColor; } else { sLeaser.sprites[1].color = color; } if (slatedForDeletetion || room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
// Token: 0x060018E8 RID: 6376 RVA: 0x0013FBD4 File Offset: 0x0013DDD4 public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette) { for (int i = 0; i < sLeaser.sprites.Length; i++) { sLeaser.sprites[i].color = palette.blackColor; } }
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { //实时计算label位置 sLeaser.sprites[0].x = pos.x - camPos.x; sLeaser.sprites[0].y = pos.y - camPos.y; if (pos.x > camPos.x + 800f) { label.x = 800f; label.y = pos.y - camPos.y; } else { label.x = (float)(pos.x - (double)camPos.x + 40f); label.y = pos.y - camPos.y; } Vector2 vector2 = rCam.room.MiddleOfTile(pos); sLeaser.sprites[1].x = (float)(vector2.x - camPos.x - 10.0); sLeaser.sprites[1].y = vector2.y - camPos.y; sLeaser.sprites[2].x = vector2.x - camPos.x; sLeaser.sprites[2].y = (float)(vector2.y - camPos.y + 10.0); sLeaser.sprites[3].x = (float)(vector2.x - camPos.x + 10.0); sLeaser.sprites[3].y = vector2.y - camPos.y; sLeaser.sprites[4].x = vector2.x - camPos.x; sLeaser.sprites[4].y = (float)(vector2.y - camPos.y - 10.0); sLeaser.sprites[5].x = dataPos.x - camPos.x; sLeaser.sprites[5].y = (float)(dataPos.y - camPos.y - 10.0); base.DrawSprites(sLeaser, rCam, timeStacker, camPos); }
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { switch (this.assetName) { case "Tr_PipesA": newContatiner = rCam.ReturnFContainer("Foreground"); break; case "Tr_PipesB": newContatiner = rCam.ReturnFContainer("ForegroundLights"); break; case "Tr_PipesC": newContatiner = rCam.ReturnFContainer("Shortcuts"); break; default: newContatiner = rCam.ReturnFContainer("Shortcuts"); break; } } foreach (FSprite fsprite in sLeaser.sprites) { fsprite.RemoveFromContainer(); newContatiner.AddChild(fsprite); } }
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { sLeaser.sprites[0].alpha = Mathf.Lerp(0f, this.alpha, Mathf.InverseLerp(-0.5f, 0.5f, this.owner.TimePastCycleEnd)); ////Left if (Downpour.windDirection == 1) { //Bottom Left (sLeaser.sprites[0] as TriangleMesh).MoveVertice(0, new Vector2(0f, 0f)); //Top Left (sLeaser.sprites[0] as TriangleMesh).MoveVertice(1, new Vector2(0f, rCam.sSize.y)); //Bottom Right (sLeaser.sprites[0] as TriangleMesh).MoveVertice(2, new Vector2(rCam.sSize.x, 0f)); //Top Right (sLeaser.sprites[0] as TriangleMesh).MoveVertice(3, new Vector2(rCam.sSize.x, rCam.sSize.y)); } else { //Right //Bottom Left (sLeaser.sprites[0] as TriangleMesh).MoveVertice(2, new Vector2(0f, 0f)); //Top Left (sLeaser.sprites[0] as TriangleMesh).MoveVertice(3, new Vector2(0f, rCam.sSize.y)); //Bottom Right (sLeaser.sprites[0] as TriangleMesh).MoveVertice(0, new Vector2(rCam.sSize.x, 0f)); //Top Right (sLeaser.sprites[0] as TriangleMesh).MoveVertice(1, new Vector2(rCam.sSize.x, rCam.sSize.y)); } for (int i = 0; i < (sLeaser.sprites[0] as TriangleMesh).UVvertices.Length; i++) { (sLeaser.sprites[0] as TriangleMesh).UVvertices[i] += new Vector2(0.007f, 0.006f) * scrollSpeed * timeStacker; } base.DrawSprites(sLeaser, rCam, timeStacker, camPos); }
// Token: 0x06001E45 RID: 7749 RVA: 0x001AFE94 File Offset: 0x001AE094 public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { sLeaser.sprites[0].x = Mathf.Lerp(this.lastPos.x, this.pos.x, timeStacker) - camPos.x; sLeaser.sprites[0].y = Mathf.Lerp(this.lastPos.y, this.pos.y, timeStacker) - camPos.y; sLeaser.sprites[0].color = new Color(Math.Abs(this.disruptor.power), Math.Abs(this.disruptor.power), Math.Abs(this.disruptor.power)); base.DrawSprites(sLeaser, rCam, timeStacker, camPos); }
// Token: 0x06001E3D RID: 7741 RVA: 0x001AF9E4 File Offset: 0x001ADBE4 public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { float num = Mathf.Lerp(this.lastPower, this.power, timeStacker); Vector2 vector = rCam.ApplyDepth(this.placedObject.pos, -3f + 10f * (float)this.depth); sLeaser.sprites[0].x = vector.x - camPos.x; sLeaser.sprites[0].y = vector.y - camPos.y; sLeaser.sprites[0].alpha = Math.Abs(num); for (int i = 0; i < 16; i++) { sLeaser.sprites[i + 1].x = vector.x - camPos.x; sLeaser.sprites[i + 1].y = vector.y - camPos.y; if (this.debugMode > 0) { sLeaser.sprites[i + 1].color = new Color((i % 2 != 0) ? 0f : 1f, (i % 2 != 1) ? 0f : 1f, 0f); } else { if (this.power > 0) { sLeaser.sprites[i + 1].color = new Color(0f, 0f, Mathf.Lerp(this.lights[i, 1], this.lights[i, 0], timeStacker) * Math.Abs(num)); } else { sLeaser.sprites[i + 1].color = new Color(Mathf.Lerp(this.lights[i, 1], this.lights[i, 0], timeStacker) * Math.Abs(num), 0f, 0f); } } } if (base.slatedForDeletetion || this.room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
public static void UpdateHook(On.RoomCamera.orig_Update orig, RoomCamera rCam) { orig(rCam); if (!ShouldScroll(rCam)) { return; } if (rCam.followAbstractCreature != null && rCam.followAbstractCreature.realizedCreature != null && rCam.followAbstractCreature.realizedCreature.mainBodyChunk != null && rCam.game != null && rCam.game.rainWorld != null && rCam.game.rainWorld.options != null) { Creature creature = rCam.followAbstractCreature.realizedCreature; Vector2 pos = creature.mainBodyChunk.pos; if (rCam.game.shortcuts != null) { foreach (ShortcutHandler.ShortCutVessel vessel in rCam.game.shortcuts.transportVessels) { if (vessel.creature == creature) { pos = new Vector2(10 + vessel.pos.x * 20, 10 + vessel.pos.y * 20); break; } } } rCam.pos = pos - (rCam.game.rainWorld.options.ScreenSize / 2); } }
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { alphaFade = Mathf.Lerp(0f, maxAlpha, this.room.roomSettings.RainIntensity); if (this.meshDirty) { this.UpdateVerts(sLeaser, rCam); this.meshDirty = false; } if (this.elementDirty) { sLeaser.sprites[0].element = Futile.atlasManager.GetElementWithName("snowpile"); this.elementDirty = false; } for (int i = 0; i < this.verts.Length; i++) { (sLeaser.sprites[0] as TriangleMesh).MoveVertice(i, this.verts[i] - camPos); } if (rCam.game.world.rainCycle.RainDarkPalette > 0f) { //Top left (sLeaser.sprites[0] as TriangleMesh).MoveVertice(0, (this.verts[0] += new Vector2(-0.01f, 0.01f)) - camPos); //Bottom Left (sLeaser.sprites[0] as TriangleMesh).MoveVertice(1, (this.verts[1] += new Vector2(-0.01f, -0.01f)) - camPos); //Top Right (sLeaser.sprites[0] as TriangleMesh).MoveVertice(2, (this.verts[2] += new Vector2(0.01f, 0.01f)) - camPos); //Bottom Right (sLeaser.sprites[0] as TriangleMesh).MoveVertice(3, (this.verts[3] += new Vector2(0.01f, -0.01f)) - camPos); } if (base.slatedForDeletetion || this.room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { switch (uglyWorkAroundName) { case "Tr_TankWall": newContatiner = rCam.ReturnFContainer("Foreground"); break; case "Tr_TankShadow1": newContatiner = rCam.ReturnFContainer("ForegroundLights"); break; case "Tr_TankShadow": newContatiner = rCam.ReturnFContainer("Shortcuts"); break; default: newContatiner = rCam.ReturnFContainer("Shortcuts"); break; } } foreach (FSprite fsprite in sLeaser.sprites) { fsprite.RemoveFromContainer(); newContatiner.AddChild(fsprite); } }
public void UpdateVerts(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites[0].RemoveFromContainer(); this.InitiateSprites(sLeaser, rCam); float[,] vertices = this.vertices; alphaFade = Mathf.Lerp(1f, 0.1f, rCam.currentPalette.darkness * 0.9f); for (int i = 0; i <= this.gridDiv; i++) { for (int j = 0; j <= this.gridDiv; j++) { Vector2 a = Vector2.Lerp(this.quad[0], this.quad[1], (float)j / (float)this.gridDiv); Vector2 b = Vector2.Lerp(this.quad[1], this.quad[2], (float)i / (float)this.gridDiv); Vector2 b2 = Vector2.Lerp(this.quad[3], this.quad[2], (float)j / (float)this.gridDiv); Vector2 a2 = Vector2.Lerp(this.quad[0], this.quad[3], (float)i / (float)this.gridDiv); float num = Mathf.Lerp(Mathf.Lerp(vertices[3, 1], vertices[2, 1], (float)i / (float)this.gridDiv), Mathf.Lerp(vertices[0, 1], vertices[1, 1], (float)i / (float)this.gridDiv), (float)j / (float)this.gridDiv); float num2 = Mathf.Lerp(Mathf.Lerp(vertices[3, 0], vertices[2, 0], (float)i / (float)this.gridDiv), Mathf.Lerp(vertices[0, 0], vertices[1, 0], (float)i / (float)this.gridDiv), (float)j / (float)this.gridDiv); num = Mathf.Pow(num, 1f + Mathf.Lerp(-0.5f, 0.5f, UnityEngine.Random.value) * 0.1f); num2 = Mathf.Pow(num2, 1f + Mathf.Lerp(-0.5f, 0.5f, UnityEngine.Random.value) * 0.1f); num = Mathf.Lerp(num, UnityEngine.Random.value, 0.1f * Mathf.Pow(1f - 2f * Mathf.Abs(num - 0.1f), 2.5f)); num2 = Mathf.Lerp(num2, UnityEngine.Random.value, 0.1f * Mathf.Pow(1f - 2f * Mathf.Abs(num - 0.3f), 2.5f)); this.verts[j * (this.gridDiv + 1) + i] = Custom.LineIntersection(a, b2, a2, b); (sLeaser.sprites[0] as TriangleMesh).verticeColors[j * (this.gridDiv + 1) + i] = new Color(0f, 0.25f, num, alphaFade); } } }
// Token: 0x060018D9 RID: 6361 RVA: 0x0013EED1 File Offset: 0x0013D0D1 public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[2]; sLeaser.sprites[0] = new FSprite("TreeFruit0A", true); sLeaser.sprites[1] = new FSprite("TreeFruit0B", true); AddToContainer(sLeaser, rCam, null); }
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { Vector2 vector = Vector2.Lerp(base.firstChunk.lastPos, base.firstChunk.pos, timeStacker); if (vibrate > 0) { vector += Custom.DegToVec(Random.value * 360f) * 2f * Random.value; } Vector3 v = Vector3.Slerp(lastRotation, rotation, timeStacker); for (int i = 0; i >= 0; i--) { sLeaser.sprites[i].x = vector.x - camPos.x; sLeaser.sprites[i].y = vector.y - camPos.y; sLeaser.sprites[i].anchorY = Mathf.Lerp((!lastPivotAtTip) ? 0.5f : 0.85f, (!pivotAtTip) ? 0.5f : 0.85f, timeStacker); sLeaser.sprites[i].rotation = Custom.AimFromOneVectorToAnother(new Vector2(0f, 0f), v); } if (blink > 0 && Random.value < 0.5f) { sLeaser.sprites[0].color = base.blinkColor; } else { sLeaser.sprites[0].color = color; } if (base.slatedForDeletetion || room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette) { color = palette.blackColor; fadeColor = Color.Lerp(new Color(1f, 0.05f, 0.04f), palette.blackColor, 0.1f + 0.8f * palette.darkness); sLeaser.sprites[1].color = color; sLeaser.sprites[0].color = fadeColor; }
public virtual void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { this.overlay.GrafUpdate(timeStacker); if (!this.fadeSprite || this.ui == null) { return; } Vector2 vector = this.ui.DrawSize(timeStacker); float num = Mathf.Lerp(this.ui.lastVisFac, this.ui.visFac, timeStacker); if (num <= 0f) { sLeaser.sprites[0].isVisible = false; } else { sLeaser.sprites[0].isVisible = true; sLeaser.sprites[0].x = this.ui.DrawX(timeStacker) + vector.x / 2f; sLeaser.sprites[0].y = this.ui.DrawY(timeStacker) + vector.y / 2f; sLeaser.sprites[0].scaleX = (vector.x * 2f + 700f) / 16f; sLeaser.sprites[0].scaleY = (vector.y * 2f + 700f) / 16f; sLeaser.sprites[0].alpha = 0.6f * num; } if (base.slatedForDeletetion || this.room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { base.DrawSprites(sLeaser, rCam, timeStacker, camPos); float num = Mathf.Lerp(this.lastLife, this.life, timeStacker); for (int i = 0; i < 3; i++) { sLeaser.sprites[i].x = this.pos.x - camPos.x; sLeaser.sprites[i].y = this.pos.y - camPos.y; } float num2 = 1f; if (this.size > 25f) { num2 = Mathf.Lerp(20f, 120f, Mathf.Pow(this.size, 1.5f)); sLeaser.sprites[0].scale = Mathf.Pow(Mathf.Sin(num * 3.14159274f), 0.5f) * Mathf.Lerp(0.8f, 1.2f, UnityEngine.Random.value) * num2 * 4f / 8f; sLeaser.sprites[0].alpha = Mathf.Pow(Mathf.Sin(num * 3.14159274f), 0.5f) * Mathf.Lerp(0.6f, 1f, UnityEngine.Random.value); sLeaser.sprites[1].scale = Mathf.Pow(Mathf.Sin(num * 3.14159274f), 0.5f) * Mathf.Lerp(0.8f, 1.2f, UnityEngine.Random.value) * num2 * 4f / 8f; sLeaser.sprites[1].alpha = Mathf.Pow(Mathf.Sin(num * 3.14159274f), 0.5f) * Mathf.Lerp(0.6f, 1f, UnityEngine.Random.value) * 0.2f; sLeaser.sprites[2].scale = Mathf.Lerp(0.5f, 1f, Mathf.Sin(num * 3.14159274f)) * Mathf.Lerp(0.8f, 1.2f, UnityEngine.Random.value) * num2 / 8f; sLeaser.sprites[2].alpha = Mathf.Sin(num * 3.14159274f) * UnityEngine.Random.value; } else { num2 = Mathf.Lerp(5f, 20f, Mathf.Pow(this.size, 1.5f)); sLeaser.sprites[0].scale = 25f; sLeaser.sprites[0].alpha = Mathf.Pow(Mathf.Sin(num * 3.14159274f), 0.5f) * Mathf.Lerp(0.2f, 0.8f, UnityEngine.Random.value); sLeaser.sprites[1].scale = 0f; sLeaser.sprites[1].alpha = 0f; sLeaser.sprites[2].scale = 0f; sLeaser.sprites[2].alpha = 0f; } }
// Token: 0x06001E28 RID: 7720 RVA: 0x001BE108 File Offset: 0x001BC308 public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette) { Color color = palette.blackColor; sLeaser.sprites[this.BodySprite].color = color; sLeaser.sprites[this.HeadSprite].color = color; sLeaser.sprites[this.JawSprite].color = color; sLeaser.sprites[this.TentacleSprite()].color = color; sLeaser.sprites[this.WingSprite(0)].color = color; sLeaser.sprites[this.WingSprite(1)].color = color; sLeaser.sprites[NeckSprite].color = color; for (int i = 0; i < this.danglers.Length; i++) { Color a; a = Custom.HSL2RGB(0.5f, 0f, Mathf.Lerp(0f, 0.5f, this.danglerProps[i, 0])); sLeaser.sprites[this.HeadDanglerSprite(i)].color = Color.Lerp(a, palette.blackColor, rCam.room.Darkness(this.fish.mainBodyChunk.pos)); } for (int i = 0; i < 2; i++) { sLeaser.sprites[this.FlipperSprite(i)].color = color; for (int k = 0; k < this.fish.iVars.whiskers; k++) { sLeaser.sprites[this.WhiskerSprite(i, k)].color = color; } } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { rCam.microShake = 0.34f; if (!warn) { rCam.microShake = 0.9f; alpha = 0.6f; } sLeaser.sprites = new FSprite[2]; //Flash Sprite sLeaser.sprites[0] = new FSprite("Futile_White", true); sLeaser.sprites[0].shader = rCam.game.rainWorld.Shaders["FlareBomb"]; sLeaser.sprites[0].color = this.color; sLeaser.sprites[0].scale = this.rad; sLeaser.sprites[0].alpha = 0.5f; //Darkening Sprite sLeaser.sprites[1] = new FSprite("Futile_White", true); sLeaser.sprites[1].color = new Color(0.01f, 0.01f, 0.01f); sLeaser.sprites[1].alpha = 0.6f; if (warn) { sLeaser.sprites[1].alpha = 0f; } sLeaser.sprites[1].scale = 1000f; //Positions sLeaser.sprites[0].x = this.pos.x - rCam.pos.x; sLeaser.sprites[0].y = this.pos.y - rCam.pos.y; sLeaser.sprites[1].x = this.pos.x - rCam.pos.x; sLeaser.sprites[1].y = this.pos.y - rCam.pos.y; this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("Foreground")); }
public IEnumerator CameraBoundsTestWithEnumeratorPasses() { //create dummy objects and set to dummy values GameObject tempGameObject = new GameObject(); RoomCamera roomCamera = tempGameObject.AddComponent <RoomCamera>(); GameObject areaGameObject = new GameObject(); BoxCollider2D boxCollider2D = areaGameObject.AddComponent <BoxCollider2D>(); boxCollider2D.size = new Vector2(Camera.main.orthographicSize, Camera.main.orthographicSize * Camera.main.aspect); roomCamera.Area = boxCollider2D; //call the function that assigns the camera constraints to appropriate values for the passed in area roomCamera.UpdateBounds(roomCamera.Area); yield return(null); //ensure that (minX, minY, maxX, ,maxY) never exceed their bounds. Assert.GreaterOrEqual(roomCamera.minX, boxCollider2D.bounds.min.x + (Camera.main.orthographicSize * Camera.main.aspect)); //minX = Area.bounds.min.x + cameraWidth; Assert.LessOrEqual(roomCamera.maxX, boxCollider2D.bounds.max.x - (Camera.main.orthographicSize * Camera.main.aspect)); //maxX = Area.bounds.max.x - cameraWidth; Assert.GreaterOrEqual(roomCamera.minY, boxCollider2D.bounds.min.y + Camera.main.orthographicSize); //minY = Area.bounds.min.y + cameraHeight; Assert.LessOrEqual(roomCamera.maxY, boxCollider2D.bounds.max.y - Camera.main.orthographicSize); // maxY = Area.bounds.max.y - cameraHeight; }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[6]; sLeaser.sprites[0] = new FSprite("pixel", true); sLeaser.sprites[0].color = new Color(1f, 0.0f, 0.0f); sLeaser.sprites[0].scale = 10f; sLeaser.sprites[0].anchorX = 0.0f; sLeaser.sprites[0].anchorY = 1f; rCam.ReturnFContainer("HUD2").AddChild(sLeaser.sprites[0]); rCam.ReturnFContainer("HUD2").AddChild(label); for (int index = 1; index < 5; ++index) { sLeaser.sprites[index] = new FSprite("pixel", true); sLeaser.sprites[index].color = new Color(0.0f, 1f, 0.0f); sLeaser.sprites[index].alpha = 1f; rCam.ReturnFContainer("HUD2").AddChild(sLeaser.sprites[index]); } sLeaser.sprites[1].scaleY = 21f; sLeaser.sprites[2].scaleX = 21f; sLeaser.sprites[3].scaleY = 21f; sLeaser.sprites[4].scaleX = 21f; sLeaser.sprites[5] = new FSprite("pixel", true); sLeaser.sprites[5].color = new Color(0.0f, 1f, 0.0f); sLeaser.sprites[5].scale = 7f; rCam.ReturnFContainer("HUD2").AddChild(sLeaser.sprites[5]); }
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { base.AddToContainer(sLeaser, rCam, null); label.RemoveFromContainer(); sLeaser.sprites[0].RemoveFromContainer(); rCam.ReturnFContainer("Foreground").AddChild(sLeaser.sprites[0]); rCam.ReturnFContainer("Foreground").AddChild(label); }
public virtual void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { //逐帧监听删除 if (slatedForDeletetion || room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[1]; sLeaser.sprites[0] = new FSprite("Club"); AddToContainer(sLeaser, rCam, null); }
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette) { // set colour of label background Color color = Color.black; color.a = 0.7f; sLeaser.sprites[0].color = color; }
public static Vector2 CamPosHook(On.RoomCamera.orig_CamPos orig, RoomCamera rCam, int camPos) { if (!ShouldScroll(rCam)) { return(orig(rCam, camPos)); } return(orig(rCam, 0)); }
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { sLeaser.sprites[0].x = Mathf.Lerp(this.lastPos.x, this.pos.x, timeStacker) - camPos.x; sLeaser.sprites[0].y = Mathf.Lerp(this.lastPos.y, this.pos.y, timeStacker) - camPos.y; sLeaser.sprites[0].scale = 10f * Mathf.Pow(1f - Mathf.Lerp(this.lastLife, this.life, timeStacker), 0.35f) * Mathf.Lerp(0.5f, 1.5f, this.size); sLeaser.sprites[0].alpha = Mathf.Lerp(this.lastLife, this.life, timeStacker); base.DrawSprites(sLeaser, rCam, timeStacker, camPos); }
// Token: 0x060024E3 RID: 9443 RVA: 0x0023CD74 File Offset: 0x0023AF74 public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { base.InitiateSprites(sLeaser, rCam); for (int i = 0; i < 4; i++) { sLeaser.sprites[this.firstSprite + i] = new FSprite("Circle4", true); } }
// Token: 0x060018E9 RID: 6377 RVA: 0x0013FC08 File Offset: 0x0013DE08 public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { for (int i = 0; i < sLeaser.sprites.Length; i++) { sLeaser.sprites[i].RemoveFromContainer(); rCam.ReturnFContainer("Background").AddChild(sLeaser.sprites[i]); } }
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette) { orig_ApplyPalette(sLeaser, rCam, palette); if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.DroughtPearl1) { color = new Color(0.5f, 0.2f, 0.2f); highlightColor = new Color(1f, 1f, 0f); } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.wipedPearl) { color = new Color(1f, 1f, 1f); highlightColor = new Color(1f, 1f, 1f); } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.DroughtPearl2) { color = new Color(0.2f, 0.5f, 0.2f); highlightColor = new Color(0f, 1f, 1f); } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.DroughtPearl3) { color = new Color(0.2f, 0.2f, 0.5f); highlightColor = new Color(1f, 0f, 1f); } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.MoonPearl) { int color = (abstractPhysicalObject as MoonPearl.AbstractMoonPearl).color; if (color != 1) { if (color != 2) { this.color = new Color(1f, 0.478431374f, 0.007843138f); } else { this.color = new Color(0f, 0.3f, 0.5f); } } else { this.color = new Color(0.7f, 0.7f, 0.7f); } } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.SI_Spire1) { this.color = new Color(0.01f, 0.01f, 0.01f); this.color = new Color(0.1f, 0.5f, 0.5f); } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.SI_Spire2) { this.color = new Color(0.01f, 0.01f, 0.01f); this.color = new Color(0.1f, 0.3f, 0.7f); } else if ((abstractPhysicalObject as DataPearl.AbstractDataPearl).dataPearlType == (DataPearl.AbstractDataPearl.DataPearlType)patch_AbstractDataPearl.DataPearlType.SI_Spire3) { this.color = new Color(0.01f, 0.01f, 0.01f); this.color = new Color(0.1f, 0.7f, 0.3f); } }