// Token: 0x06001E3D RID: 7741 RVA: 0x001AF9E4 File Offset: 0x001ADBE4 public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos) { float num = Mathf.Lerp(this.lastPower, this.power, timeStacker); Vector2 vector = rCam.ApplyDepth(this.placedObject.pos, -3f + 10f * (float)this.depth); sLeaser.sprites[0].x = vector.x - camPos.x; sLeaser.sprites[0].y = vector.y - camPos.y; sLeaser.sprites[0].alpha = Math.Abs(num); for (int i = 0; i < 16; i++) { sLeaser.sprites[i + 1].x = vector.x - camPos.x; sLeaser.sprites[i + 1].y = vector.y - camPos.y; if (this.debugMode > 0) { sLeaser.sprites[i + 1].color = new Color((i % 2 != 0) ? 0f : 1f, (i % 2 != 1) ? 0f : 1f, 0f); } else { if (this.power > 0) { sLeaser.sprites[i + 1].color = new Color(0f, 0f, Mathf.Lerp(this.lights[i, 1], this.lights[i, 0], timeStacker) * Math.Abs(num)); } else { sLeaser.sprites[i + 1].color = new Color(Mathf.Lerp(this.lights[i, 1], this.lights[i, 0], timeStacker) * Math.Abs(num), 0f, 0f); } } } if (base.slatedForDeletetion || this.room != rCam.room) { sLeaser.CleanSpritesAndRemove(); } }