private void rdoMainRobot_CheckedChanged(object sender, EventArgs e) { if (Config.CurrentConfig.IsMiniRobot != !rdoMainRobot.Checked) { Config.CurrentConfig.IsMiniRobot = !rdoMainRobot.Checked; Robots.Init(); } }
IEnumerator InitRobot() { robots.gameObject.SetActive(true); Texture2D[] list = new Texture2D[characterManager.all.Count]; for (int a = 0; a < characterManager.all.Count; a++) { list [a] = characterManager.all[a]; } robots.Init(list, mainCamera); yield return(new WaitForSeconds(25)); Events.OnLightTrip(true); yield return(new WaitForSeconds(1)); robots.Reset(); robots.gameObject.SetActive(false); world.OnChange(); yield return(new WaitForSeconds(60)); Restart(); }