Пример #1
0
 public override void HandleSuccess(CallbackInfo <WebObjects.User.LoginResponse> info)
 {
     //Debug.Log("Login -> OnSuccess :"+info.data.DebugAsString());
     RoarManager.OnLoggedIn();
     // @todo Perform auto loading of game and player data
 }
Пример #2
0
 public override void HandleSuccess(CallbackInfo <WebObjects.User.CreateResponse> info)
 {
     RoarManager.OnCreatedUser();
     RoarManager.OnLoggedIn();
 }
Пример #3
0
 public override void HandleSuccess(CallbackInfo <WebObjects.Google.LoginUserResponse> info)
 {
     RoarManager.OnLoggedIn();
 }
Пример #4
0
 public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.CreateOauthResponse> info)
 {
     facebook.isLoggedinViaFacebook = true;
     RoarManager.OnCreatedUser();
     RoarManager.OnLoggedIn();
 }
Пример #5
0
 public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.LoginSignedResponse> info)
 {
     RoarManager.OnLoggedIn();
     // @todo Perform auto loading of game and player data
 }
Пример #6
0
 public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.LoginOauthResponse> info)
 {
     facebook.isLoggedinViaFacebook = true;
     RoarManager.OnLoggedIn();
     // @todo Perform auto loading of game and player data
 }