Esempio n. 1
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 public override void HandleSuccess(CallbackInfo <WebObjects.User.LoginResponse> info)
 {
     //Debug.Log("Login -> OnSuccess :"+info.data.DebugAsString());
     RoarManager.OnLoggedIn();
     // @todo Perform auto loading of game and player data
 }
Esempio n. 2
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 public override void HandleSuccess(CallbackInfo <WebObjects.User.CreateResponse> info)
 {
     RoarManager.OnCreatedUser();
     RoarManager.OnLoggedIn();
 }
Esempio n. 3
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 public override void HandleSuccess(CallbackInfo <WebObjects.Google.LoginUserResponse> info)
 {
     RoarManager.OnLoggedIn();
 }
Esempio n. 4
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 public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.CreateOauthResponse> info)
 {
     facebook.isLoggedinViaFacebook = true;
     RoarManager.OnCreatedUser();
     RoarManager.OnLoggedIn();
 }
Esempio n. 5
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 public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.LoginSignedResponse> info)
 {
     RoarManager.OnLoggedIn();
     // @todo Perform auto loading of game and player data
 }
Esempio n. 6
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 public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.LoginOauthResponse> info)
 {
     facebook.isLoggedinViaFacebook = true;
     RoarManager.OnLoggedIn();
     // @todo Perform auto loading of game and player data
 }