public override void HandleSuccess(CallbackInfo <WebObjects.User.LoginResponse> info) { //Debug.Log("Login -> OnSuccess :"+info.data.DebugAsString()); RoarManager.OnLoggedIn(); // @todo Perform auto loading of game and player data }
public override void HandleSuccess(CallbackInfo <WebObjects.User.CreateResponse> info) { RoarManager.OnCreatedUser(); RoarManager.OnLoggedIn(); }
public override void HandleSuccess(CallbackInfo <WebObjects.Google.LoginUserResponse> info) { RoarManager.OnLoggedIn(); }
public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.CreateOauthResponse> info) { facebook.isLoggedinViaFacebook = true; RoarManager.OnCreatedUser(); RoarManager.OnLoggedIn(); }
public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.LoginSignedResponse> info) { RoarManager.OnLoggedIn(); // @todo Perform auto loading of game and player data }
public override void HandleSuccess(CallbackInfo <WebObjects.Facebook.LoginOauthResponse> info) { facebook.isLoggedinViaFacebook = true; RoarManager.OnLoggedIn(); // @todo Perform auto loading of game and player data }