public static void SendReceiveWMessage(this Player player, ReceiveWMessage val) { SendReceiveWMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendReceiveWMessage(this Player player, IntPtr floatValue, ReceiveWMessage val) { SendReceiveWMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendReceiveWMessage(MessageDestination destination, IntPtr playerEntity, ReceiveWMessage val) { SendReceiveWMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendReceiveWMessage(MessageDestination destination, ReceiveWMessage val) { SendReceiveWMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendReceiveWMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReceiveWMessage val) { SendReceiveWMessage(destination, floatValue,playerEntity ); }