public static void SendReceiveWMessage(this Player player, ReceiveWMessage val)
 {
     SendReceiveWMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendReceiveWMessage(this Player player, IntPtr floatValue, ReceiveWMessage val)
 {
     SendReceiveWMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendReceiveWMessage(MessageDestination destination, IntPtr playerEntity, ReceiveWMessage val)
 {
     SendReceiveWMessage(destination, IntPtr.Zero, playerEntity );
 }
 public static void SendReceiveWMessage(MessageDestination destination, ReceiveWMessage val)
 {
     SendReceiveWMessage(destination, IntPtr.Zero, IntPtr.Zero );
 }
 public static void SendReceiveWMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReceiveWMessage val)
 {
     SendReceiveWMessage(destination, floatValue,playerEntity );
 }