/// <summary> /// GEt Vehicles List /// </summary> public void GetVehicles() { // Create the manager with the api key Route4MeManager route4Me = new Route4MeManager(c_ApiKey); VehicleParameters vehicleParameters = new VehicleParameters { WithPagination = true, Page = 1, PerPage = 10 }; // Run the query string errorString = ""; VehiclesPaginated vehicles = route4Me.GetVehicles(vehicleParameters, out errorString); Console.WriteLine(""); if (vehicles != null) { Console.WriteLine("GetVehicles executed successfully, {0} vehicles returned", vehicles.Total); Console.WriteLine(""); foreach (VehicleV4Response vehicle in vehicles.Data) { Console.WriteLine("Vehicle ID: {0}", vehicle.VehicleId); } Console.WriteLine(""); } else { Console.WriteLine("GetVehicles error: {0}", errorString); } }
public async Task <IActionResult> UpdateVehicleParametersAsync(VehicleParameters vehicleParameters) { try { //判断传过来的数据是否存在 if (await dbContext.vehicleParametersRepository.IsExistAsync(vehicleParameters.VPId)) { //找到这条数据 VehicleParameters vehicle = await dbContext.vehicleParametersRepository.GetFirstInfo(vehicleParameters.VPId); //修改数据 dbContext.vehicleParametersRepository.UpdateInfo(vehicle); if (await dbContext.vehicleParametersRepository.SaveAsync()) { return(Ok(1)); } } _logger.LogInformation($"{DateTime.Now.ToString("yyyyMMddHHmmssfff")}修改一条车辆参数信息"); //如果不存在返回错误信息 return(NotFound()); } catch (Exception ex) { throw new Exception(ex.Message); } }
public void Update(float dt, VehicleParameters parameters) { float acceleration = parameters.MaxAcceleration * (1.0f - Mathf.Clamp01(Mathf.Abs(LocalVelocity.y) / parameters.MaxSpeed)); if (Input.Forward > 0) { LocalVelocity += Vector3.forward * acceleration * dt; } if (Input.Back > 0) { LocalVelocity -= Vector3.forward * acceleration * dt; } if (Input.Turn != 0.0f) { float turnForwardFactor = Mathf.Clamp((LocalVelocity.z) / parameters.MaxTurnForwardVel, -1.0f, 1.0f); Rotation = Rotation * Quaternion.Euler(0.0f, parameters.TurnSpeed * Input.Turn * dt * turnForwardFactor, 0.0f); } LocalVelocity -= new Vector3(LocalVelocity.x * parameters.Drag.x, LocalVelocity.y * parameters.Drag.y, LocalVelocity.z * parameters.Drag.z); Position += Rotation * LocalVelocity * dt; }
public async Task <IActionResult> GetVehicles([FromQuery] VehicleParameters vehicleParameters) { var vehicles = await _unitOfWork.Vehicles.GetAllVehiclesWithInfoAsync(vehicleParameters); var result = vehicles.Select(_mapper.Map <Vehicle, VehicleResource>); var metaData = new { vehicles.TotalCount, vehicles.PageSize, vehicles.CurrentPage, vehicles.TotalPage, vehicles.HasNext, vehicles.HasPrevious }; var serializerSettings = new JsonSerializerSettings { ContractResolver = new CamelCasePropertyNamesContractResolver() }; Response.Headers.Add("X-Pagination", JsonConvert.SerializeObject(metaData, Formatting.None, serializerSettings)); return(Ok(result)); }
public Vehicle(VehicleSpecific vehicleSpecific, int tileX, int tileY, bool hasEmergencyLights, int debugNum) { vehicleState = VehicleState.Chilling; this.vehicleSpecific = vehicleSpecific; vehicleParameters = new VehicleParameters(hasEmergencyLights, this); actionList = new List <VAction>(); location = new Location(tileX, tileY, vehicleParameters, vehicleSpecific.sprite); selectedMovingLine = new SelectedMovingLine(location); vehicleParameters.debugNum = debugNum; }
public void GetLatestVehicleLocationsTest() { var route4Me = new Route4MeManagerV5(c_ApiKey); var vehicleParams = new VehicleParameters() { VehicleIDs = lsVehicles.Select(x => x.VehicleId).ToArray() }; var result = route4Me.GetVehicleLocations(vehicleParams, out ResultResponse resultResponse); Assert.NotNull(result); Assert.IsType <VehicleLocationResponse>(result); }
public void GetVehiclesPaginatedListTest() { var route4Me = new Route4MeManagerV5(c_ApiKey); var vehParams = new VehicleParameters() { Page = 1, PerPage = 10 }; var result = route4Me.GetPaginatedVehiclesList(vehParams, out ResultResponse resultResponse); Assert.NotNull(result); Assert.IsType <Vehicle[]>(result); }
/// <summary> /// Assign a vehicle to a route. /// </summary> public void AssignVehicleToRoute() { var route4Me = new Route4MeManager(ActualApiKey); #region Get Random Vehicle var vehicleParameters = new VehicleParameters { WithPagination = true, Page = 1, PerPage = 10 }; // Run the query var vehicles = route4Me.GetVehicles( vehicleParameters, out string errorString ); int randomNumber = (new Random()).Next(0, vehicles.PerPage - 1); var vehicleId = vehicles.Data[randomNumber].VehicleId; #endregion RunOptimizationSingleDriverRoute10Stops(); OptimizationsToRemove = new List <string>() { SD10Stops_optimization_problem_id }; string routeId = SD10Stops_route_id; var routeParameters = new RouteParametersQuery() { RouteId = routeId, Parameters = new RouteParameters() { VehicleId = vehicleId } }; var route = route4Me.UpdateRoute(routeParameters, out errorString); PrintExampleRouteResult(route, errorString); RemoveTestOptimizations(); }
/// <summary> /// GEt Vehicles List /// </summary> public void GetVehicles() { // Create the manager with the api key var route4Me = new Route4MeManager(ActualApiKey); var vehicleParameters = new VehicleParameters { WithPagination = true, Page = 1, PerPage = 10 }; // Run the query VehiclesPaginated vehicles = route4Me.GetVehicles(vehicleParameters, out string errorString); PrintTestVehciles(vehicles, errorString); }
public void GetVehicleByLicensePlateTest() { var route4Me = new Route4MeManagerV5(c_ApiKey); var vehParams = new VehicleParameters() { VehicleLicensePlate = lsVehicles[0].VehicleLicensePlate }; var result = route4Me.GetVehicleByLicensePlate(vehParams, out ResultResponse resultResponse); Assert.NotNull(result); Assert.IsType <VehicleResponse>(result); Assert.Equal(lsVehicles[0].VehicleLicensePlate, (result?.Data?.Vehicle?.VehicleLicensePlate ?? null)); //Assert.IsType<Vehicle>(result); //Assert.Equal(lsVehicles[0].VehicleLicensePlate, result.VehicleLicensePlate); }
public async Task <IActionResult> InsertVehicleParametersAsync(VehicleParameters vehicleParameters) { try { //自动计算当前里程和剩余里程,在前台计算,直接赋值,不可编辑 dbContext.vehicleParametersRepository.CreateInfo(vehicleParameters); if (await dbContext.vehicleParametersRepository.SaveAsync()) { return(Ok(1)); } _logger.LogInformation($"{DateTime.Now.ToString("yyyyMMddHHmmssfff")}添加车辆参数信息"); return(Ok("添加失败")); } catch (Exception ex) { throw new Exception(ex.Message); } }
/// <summary> /// The example refers to the process of getting a vehicle using the vehicleID path parameter. /// </summary> public void GetVehicle() { // Create the manager with the api key var route4Me = new Route4MeManager(ActualApiKey); CreateTestVehcile(); var vehicleParams = new VehicleParameters() { VehicleId = vehiclesToRemove[vehiclesToRemove.Count - 1] }; // Run the query var vehicle = route4Me.GetVehicle(vehicleParams, out string errorString); PrintTestVehciles(vehicle, errorString); RemoveTestVehicles(); }
public async Task <IActionResult> GetFirstVehicleParameterAsync(int vehicleparameterId) { try { //判断传过来的值是否存在 if (await dbContext.vehicleParametersRepository.IsExistAsync(vehicleparameterId)) { //找到这条数据 VehicleParameters vehicleParameters = await dbContext.vehicleParametersRepository.GetFirstInfo(vehicleparameterId); _logger.LogInformation($"{DateTime.Now.ToString("yyyyMMddHHmmssfff")}显示一条车辆参数信息"); return(Ok(vehicleParameters)); } //如果不存在返回错误信息 return(NotFound()); } catch (Exception ex) { throw new Exception(ex.Message); } }
public override void DrawLighting(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { if (vehicleParameters.lightEmergencyOn) { if (vehicleParameters.isRedLightEmergency[timingIndex]) { Vector2 worldPosition = CalcWorldPosition(redLightLocalRotation, redLightSpriteRotation + location.direction, redLightLocalDistance, location.position); redLight.DrawLighting(spriteBatch, worldPosition, location.direction + redLightLocalRotation); } if (vehicleParameters.isBlueLightEmergency[timingIndex]) { Vector2 worldPosition = CalcWorldPosition(blueLightLocalRotation, blueLightSpriteRotation + location.direction, blueLightLocalDistance, location.position); blueLight.DrawLighting(spriteBatch, worldPosition, location.direction + blueLightLocalRotation); } } }
public virtual void DrawVisibleBlock(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { }
public override void DrawGameViewAttachment(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters, float transparency) { if (vehicleParameters.lightEmergencyOn) { if (vehicleParameters.isRedLightEmergency[timingIndex]) { Vector2 worldPosition = CalcWorldPosition(redLightLocalRotation, redLightSpriteRotation + location.direction, redLightLocalDistance, location.position); redLight.DrawGameViewLightBulb(spriteBatch, worldPosition, location.direction, transparency); } if (vehicleParameters.isBlueLightEmergency[timingIndex]) { Vector2 worldPosition = CalcWorldPosition(blueLightLocalRotation, blueLightSpriteRotation + location.direction, blueLightLocalDistance, location.position); blueLight.DrawGameViewLightBulb(spriteBatch, worldPosition, location.direction, transparency); } } }
public WaypointControl(Location location, VehicleParameters vehicleParameters) { this.location = location; this.vehicleParameters = vehicleParameters; }
public virtual void DrawLighting(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { }
public override void DrawLighting(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { if (vehicleParameters.lightBrakingOn) { Vector2 worldPosition = CalcWorldPosition(oneLocalRotation, lightsSpriteRotation + location.direction, localDistance, location.position); lights.DrawLighting(spriteBatch, worldPosition, location.direction); worldPosition = CalcWorldPosition(twoLocalRotation, lightsSpriteRotation + location.direction, localDistance, location.position); lights.DrawLighting(spriteBatch, worldPosition, location.direction); } }
public override void DrawGameViewAttachment(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters, float transparency) { if (vehicleParameters.lightBrakingOn) { Vector2 worldPosition = CalcWorldPosition(oneLocalRotation, lightsSpriteRotation + location.direction, localDistance, location.position); lights.DrawGameViewLightBulb(spriteBatch, worldPosition, location.direction, transparency); worldPosition = CalcWorldPosition(twoLocalRotation, lightsSpriteRotation + location.direction, localDistance, location.position); lights.DrawGameViewLightBulb(spriteBatch, worldPosition, location.direction, transparency); } }
public override void DrawAttachment(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { //This is the lightbulb if (vehicleParameters.lightGeneralOn) { Vector2 worldPosition = CalcWorldPosition(oneLocalRotation, lightsSpriteRotation + location.direction, localDistance, location.position); lights.DrawLightBulb(spriteBatch, worldPosition, location.direction); worldPosition = CalcWorldPosition(twoLocalRotation, lightsSpriteRotation + location.direction, localDistance, location.position); lights.DrawLightBulb(spriteBatch, worldPosition, location.direction); } }
public override void DrawLighting(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { if (vehicleParameters.indicatorDirection == Direction.LEFT && vehicleParameters.isIndicatorFlash) { Vector2 worldPosition = CalcWorldPosition(leftLightLocalRotation, LeftLightSpriteRotation + location.direction, LeftLightLocalDistance, location.position); leftLight.DrawLighting(spriteBatch, worldPosition, location.direction); } else if (vehicleParameters.indicatorDirection == Direction.RIGHT && vehicleParameters.isIndicatorFlash) { Vector2 worldPosition = CalcWorldPosition(RightLightLocalRotation, RightLightSpriteRotation + location.direction, RightLightLocalDistance, location.position); rightLight.DrawLighting(spriteBatch, worldPosition, location.direction); } }
public virtual void DrawShadows(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { }
public virtual void DrawGameViewAttachment(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters, float transparency) { }
public virtual void DrawAttachment(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters) { }
public override void DrawGameViewAttachment(SpriteBatch spriteBatch, Location location, VehicleParameters vehicleParameters, float transparency) { //This is the lightbulb if (vehicleParameters.indicatorDirection == Direction.LEFT && vehicleParameters.isIndicatorFlash) { Vector2 worldPosition = CalcWorldPosition(leftLightLocalRotation, LeftLightSpriteRotation + location.direction, LeftLightLocalDistance, location.position); leftLight.DrawGameViewLightBulb(spriteBatch, worldPosition, location.direction, transparency); } else if (vehicleParameters.indicatorDirection == Direction.RIGHT && vehicleParameters.isIndicatorFlash) { Vector2 worldPosition = CalcWorldPosition(RightLightLocalRotation, RightLightSpriteRotation + location.direction, RightLightLocalDistance, location.position); rightLight.DrawGameViewLightBulb(spriteBatch, worldPosition, location.direction, transparency); } }
public virtual void Update(Vector2 location, float rotation, VehicleParameters vehicleParameters) { }