private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Tower" || collision.tag == "Path" || collision.tag == "PathTurn") { script.inCollision--; script.CollisionUp(); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Tower" || collision.tag == "Path" || collision.tag == "PathTurn") { script.inCollision--; script.CollisionUp(); } }