public static void WierdNodeTest() { for (uint i = 0; i < PrefabCollection <NetInfo> .LoadedCount(); ++i) { NetInfo info = PrefabCollection <NetInfo> .GetLoaded(i); if (PrefabUtils.IsNormalGroundRoad(info)) { if (info.GetUncheckedLocalizedTitle() == R6L) { info = (info.m_netAI as RoadAI).m_elevatedInfo; MakeSameNodeSegMat(info); } } } }