private void SetTransform(Ref childRef, Transform transform) { Vector3 localPosition; Vector3 localScale; Vector3 localEulerAngles; PrefabUtils.BakeTransforms(childRef, out localPosition, out localEulerAngles, out localScale); transform.localPosition = localPosition; transform.localScale = localScale; transform.localEulerAngles = localEulerAngles; }