/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); InputHelper.Initialize(); //Initialise the final rendering viewport - this will allow the user to size the rendered image to match their display device SetRenderViewport(); PostProcess.Initialize(); Stage = new Stage(); _game = new Game(); Stage.addChild(_game); }