/// <summary> /// 無敵状態になる /// </summary> private async UniTask ChangeStarState(int value) { audio.PlayOneShot(skill); audio2.PlayOneShot(skill2); Observable.Timer(TimeSpan.FromSeconds(0.3f)) .Subscribe(_ => audio3.PlayOneShot(skill3)).AddTo(this); isStar = true; var startPos = transform.position; LeanTween.moveY(this.gameObject, 1.0f, 1.5f).setEaseInOutCubic(); pp.StarEffect(); await UniTask.WaitUntil(() => skillExecutor.SkillGauge <= 0); Observable.Timer(TimeSpan.FromSeconds(1)) .Subscribe(_ => isStar = false); pp.FinishStar(); var targetPos = new Vector2(transform.position.x, -3f); LeanTween.move(this.gameObject, targetPos, 0.2f).setEaseInOutCubic(); }