Example #1
0
    /// <summary>
    /// Allows the game to perform any initialization it needs to before starting to run.
    /// This is where it can query for any required services and load any non-graphic
    /// related content.  Calling base.Initialize will enumerate through any components
    /// and initialize them as well.
    /// </summary>
    protected override void Initialize()
    {
        base.Initialize();

        InputHelper.Initialize();

        //Initialise the final rendering viewport - this will allow the user to size the rendered image to match their display device
        SetRenderViewport();
        PostProcess.Initialize();

        Stage = new Stage();
        _game = new Game();

        Stage.addChild(_game);
    }