Пример #1
0
        private Slot CreateSlot(SlotSelection slotSelection, PieceDestinationController pieceDestinationController)
        {
            Positioner slotPositioner = CreateSlotPositioner(Vector2.zero);

            return(new SlotImplementation(slotSelection, pieceDestinationController, slotPositioner));
        }
Пример #2
0
 void OnEnable()
 {
     positioner = Positioner.Instance;
 }
Пример #3
0
        private Slot CreateSlot(SlotSelection slotSelection)
        {
            Positioner slotPositioner = CreateSlotPositioner(Vector2.zero);

            return(new SlotImplementation(slotSelection, slotPositioner));
        }
Пример #4
0
 public SlotImplementation(SlotSelection slotSelection, PieceDestinationController pieceDestinationController, Positioner positioner)
 {
     this.slotSelection = slotSelection;
     this.pieceDestinationController = pieceDestinationController;
     this.positioner = positioner;
 }
Пример #5
0
 public SlotImplementation(SlotSelection slotSelection, Positioner positioner)
 {
     this.slotSelection = slotSelection;
     this.positioner    = positioner;
 }
Пример #6
0
 internal PositionerKinematics(Positioner positioner, Target target, double[]?prevJoints, Plane?basePlane) : base(positioner, target, prevJoints, basePlane)
 {
 }
Пример #7
0
 public void Adjust()
 {
     Positioner.Init(_lobbyChatBg).Margin(Settings.GameWindowSprite, Vector2.Zero, Positioner.MarginFrom.BottomLeft);
     Positioner.Init(_lobbyTitle).Margin(_lobbyChatBg, new Vector2(21, 7), Positioner.MarginFrom.TopLeft);
     Positioner.Init(_lobbyBg2).SideBy(_lobbyBg1, Positioner.SideFrom.Bottom);
 }