private Slot CreateSlot(SlotSelection slotSelection, PieceDestinationController pieceDestinationController) { Positioner slotPositioner = CreateSlotPositioner(Vector2.zero); return(new SlotImplementation(slotSelection, pieceDestinationController, slotPositioner)); }
void OnEnable() { positioner = Positioner.Instance; }
private Slot CreateSlot(SlotSelection slotSelection) { Positioner slotPositioner = CreateSlotPositioner(Vector2.zero); return(new SlotImplementation(slotSelection, slotPositioner)); }
public SlotImplementation(SlotSelection slotSelection, PieceDestinationController pieceDestinationController, Positioner positioner) { this.slotSelection = slotSelection; this.pieceDestinationController = pieceDestinationController; this.positioner = positioner; }
public SlotImplementation(SlotSelection slotSelection, Positioner positioner) { this.slotSelection = slotSelection; this.positioner = positioner; }
internal PositionerKinematics(Positioner positioner, Target target, double[]?prevJoints, Plane?basePlane) : base(positioner, target, prevJoints, basePlane) { }
public void Adjust() { Positioner.Init(_lobbyChatBg).Margin(Settings.GameWindowSprite, Vector2.Zero, Positioner.MarginFrom.BottomLeft); Positioner.Init(_lobbyTitle).Margin(_lobbyChatBg, new Vector2(21, 7), Positioner.MarginFrom.TopLeft); Positioner.Init(_lobbyBg2).SideBy(_lobbyBg1, Positioner.SideFrom.Bottom); }