protected override void OnActorAwake() { PositionTracker.BeginTracking(this); _collider = GetComponent <PlayerCollider>(); _collider.OnDamageTaken += ApplyDamage; _collider.OnHealingApplied += ApplyHealing; _collider.OnItemsCollected += AddCollectedItems; Health.OnHealthChanged += CheckForRegeneration; }
protected override void OnActorAwake() { PositionTracker.BeginTracking(this); OnEnemyAwake(); }