Exemplo n.º 1
0
        protected override void OnActorAwake()
        {
            PositionTracker.BeginTracking(this);

            _collider = GetComponent <PlayerCollider>();

            _collider.OnDamageTaken    += ApplyDamage;
            _collider.OnHealingApplied += ApplyHealing;
            _collider.OnItemsCollected += AddCollectedItems;

            Health.OnHealthChanged += CheckForRegeneration;
        }
Exemplo n.º 2
0
 protected override void OnActorAwake()
 {
     PositionTracker.BeginTracking(this);
     OnEnemyAwake();
 }