Пример #1
0
        public PlayerBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab,
                                   CameraFollower cameraFollower, PlayerHpPresenter playerHpPresenter, RunButtonEvent runButtonEvent,
                                   ScriptText scriptText, ErrorMsg errorMsg, SoundManager soundManager, MeleeAttackEntity meleeAttackEntity,
                                   ProcessScrollViewPresenter processScrollViewPresenter, EventSystemWatcher eventSystemWatcher)
        {
            this.errorMsg          = errorMsg;
            this.playerHpPresenter = playerHpPresenter;
            var botEntity = Object.Instantiate(botEntityPrefab);

            tileMapInfo.PlayerTankTransform = botEntity.transform;
            botEntity.gameObject.layer      = LayerMask.NameToLayer("PlayerBot");
            cameraFollower.SetPlayerPosition(botEntity.transform);
            var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>();

            botEntity.transform.position = tileMapInfo.GetPlayer1StartPosition();
            MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager);
            var gun = new Gun(
                soundManager,
                new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("PlayerBullet")),
                false
                );

            botApplication = new BotApplication.BotApplication(
                botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun, meleeAttackApplication
                );

            javaScriptEngine = new JavaScriptEngine.JavaScriptEngine(botApplication);
            runButtonEvent.AddClickEvent(() => OnRunButtonClick(processScrollViewPresenter, scriptText));
        }
        public RemoteHostBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab,
                                       SoundManager soundManager, GameSignalingClient gameSignalingClient,
                                       MeleeAttackEntity meleeAttackEntity, EventSystemWatcher eventSystemWatcher)
        {
            var botEntity = Object.Instantiate(botEntityPrefab);

            tileMapInfo.EnemyTankTransform = botEntity.transform;
            botEntity.gameObject.layer     = LayerMask.NameToLayer("EnemyBot");
            botEntity.transform.position   = tileMapInfo.GetPlayer1StartPosition();
            var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>();
            MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager);
            var gun = new Gun(
                soundManager,
                new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("EnemyBullet")),
                true
                );

            botApplication = new BotApplication.BotApplication(
                botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun,
                meleeAttackApplication, true
                );

            gameSignalingClient.ReceivedClientReceiveSignalData += data =>
            {
                if (data.commandApplyTarget == MatchType.Host)
                {
                    new BotCommandsTransformerService().FromCommandData(data.commandData, botApplication);
                }
            };
        }
        public ClientBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab,
                                   CameraFollower cameraFollower, PlayerHpPresenter playerHpPresenter, RunButtonEvent runButtonEvent,
                                   ScriptText scriptText, ErrorMsg errorMsg, SoundManager soundManager,
                                   GameSignalingClient gameSignalingClient,
                                   MeleeAttackEntity meleeAttackEntity, ProcessScrollViewPresenter processScrollViewPresenter,
                                   EventSystemWatcher eventSystemWatcher)
        {
            this.errorMsg          = errorMsg;
            this.playerHpPresenter = playerHpPresenter;
            var botEntity = Object.Instantiate(botEntityPrefab);

            tileMapInfo.PlayerTankTransform = botEntity.transform;
            botEntity.gameObject.layer      = LayerMask.NameToLayer("PlayerBot");
            cameraFollower.SetPlayerPosition(botEntity.transform);
            var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>();

            botEntity.transform.position = tileMapInfo.GetPlayer2StartPosition();
            MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager);
            var gun = new Gun(
                soundManager,
                new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("PlayerBullet")),
                false
                );

            botApplication = new BotApplication.BotApplication(
                botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun,
                meleeAttackApplication, true
                );
            var hookBotApplication = new ClientBotCommandsHook(botApplication, gameSignalingClient);

            javaScriptEngine = new JavaScriptEngine.JavaScriptEngine(hookBotApplication);
            runButtonEvent.AddClickEvent(async() =>
            {
                var tokenSource = new CancellationTokenSource();
                var token       = tokenSource.Token;
                var panel       =
                    processScrollViewPresenter.AddProcessPanel(
                        () => { tokenSource.Cancel(); });
                var task = javaScriptEngine.ExecuteJS(scriptText.GetScriptText(), token, panel.ProcessId);
                await task;
                panel.Dispose();
            });
        }
Пример #4
0
        public CpuBotController(BotEntity botEntityPrefab, TileMapInfo tileMapInfo, BulletEntity bulletPrefab,
                                SoundManager soundManager, MeleeAttackEntity meleeAttackEntity, EventSystemWatcher eventSystemWatcher)
        {
            var botEntity = Object.Instantiate(botEntityPrefab);

            tileMapInfo.EnemyTankTransform = botEntity.transform;
            botEntity.gameObject.layer     = LayerMask.NameToLayer("EnemyBot");
            botEntity.transform.position   = tileMapInfo.GetPlayer2StartPosition();
            var botEntityAnimation = botEntity.GetComponent <BotEntityAnimation>();
            MeleeAttackApplication meleeAttackApplication = new MeleeAttackApplication(meleeAttackEntity, soundManager);
            var gun = new Gun(
                soundManager,
                new BulletEntityCreator(bulletPrefab, LayerMask.NameToLayer("EnemyBullet")),
                true
                );

            botApplication = new BotApplication.BotApplication(
                botEntity, botEntityAnimation, tileMapInfo, eventSystemWatcher, gun, meleeAttackApplication
                );
            cpuAi.Start(botApplication);
        }