Пример #1
0
 public void AttackStart()
 {
     if (!MoveFinish && !EnemyTurn && turnCountTimer <= 0)
     {
         if (!MoveNow)
         {
             BattleStart();
             PlayerUnit.Attack();
             PlayerUnit.TargetShot(PlayerUnit.TargetEnemy, PlayerAttackWeapon);
             UnitMoveFinish();
             turnCountTimer = 2;
         }
     }
 }
Пример #2
0
 public void Attack()
 {
     player.Attack();
 }