Пример #1
0
        public override IEnumerator Start()
        {
            yield return(new WaitUntil(() => !(abilityIndex is null)));

            if (abilityIndex != null && player.GetAllAbilitys[abilityIndex.Value].abilityType is AbilityTypes.Heal)
            {
                player.AddTarget(player.gameObject);
                player.SetChooseAbility(abilityIndex.Value);

                player.stateMachine.SetState(new QueueActions(BattleManager));
                yield break;
            }

            if (abilityIndex != null)
            {
                player.SetChooseAbility(abilityIndex.Value);
            }

            yield return(new WaitForSeconds(0.2f));

            player.stateMachine.SetState(new SelectingTarget(BattleManager));

            BattleManager.OnSelectAbility -= HandleSelectAbility;
            BattleManager.onWon.RemoveListener(HandleEndBattle);
            BattleManager.onLos.RemoveListener(HandleEndBattle);
        }
        public override IEnumerator Start()
        {
            yield return(new WaitUntil(() => !(target is null)));

            player.AddTarget(target);
            player.stateMachine.SetState(new QueueActions(BattleManager));

            yield return(null);

            BattleManager.OnSelectTarget -= HandleSelectTarget;
        }