public void AttackStart() { if (!MoveFinish && !EnemyTurn && turnCountTimer <= 0) { if (!MoveNow) { BattleStart(); PlayerUnit.Attack(); PlayerUnit.TargetShot(PlayerUnit.TargetEnemy, PlayerAttackWeapon); UnitMoveFinish(); turnCountTimer = 2; } } }
public void Attack() { player.Attack(); }